[Bug 73528] Deferred lighting in Second Life causes system hiccups and screen flickering

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Wed Jul 1 06:57:47 PDT 2015


https://bugs.freedesktop.org/show_bug.cgi?id=73528

MirceaKitsune <sonichedgehog_hyperblast00 at yahoo.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
            Version|10.3                        |git
           Severity|major                       |critical

--- Comment #32 from MirceaKitsune <sonichedgehog_hyperblast00 at yahoo.com> ---
Today I downloaded a new Linux native game. One of its shaders also triggers
this issue, causing the GPU to freeze and the monitor to keep resetting while
the shader is active. Unfortunately, the game didn't include any settings to
disable this specific shader. I had to abandon playing it for the time being,
as doing so it eventually brought down my X server and forced me to restart.

I understand that Mesa is open-source software, which the developers are
probably not paid to maintain and do so voluntarily. Even so, it's becoming
frustrating that for two years there is barely anyone even taking notice of
this report. Especially after I found the guilty commit in a GIT bisect, tested
two patches, and even posted a replicable trace!

I'm setting the task's priority to Urgent, since I don't know what else I can
do to get the developer's attention. I'm also changing the version to GIT,
because latest master itself still has this problem.

Please, help fix this major issue! This is a major problem and has no
workarounds!

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