[PATCH] drm/fourcc: Add formats R8, RG88, GR88

Daniel Vetter daniel at ffwll.ch
Thu Jul 9 06:13:10 PDT 2015


On Thu, Jul 09, 2015 at 04:08:08PM +0300, Pekka Paalanen wrote:
> On Thu,  9 Jul 2015 01:38:42 -0700
> Chad Versace <chad.versace at intel.com> wrote:
> 
> > The Kodi/XBMC developers want to transcode NV12 to RGB with OpenGL
> > shaders, importing the two source planes through
> > EGL_EXT_image_dma_buf_import. That requires importing the Y plane as an
> > R8 EGLImage and the UV plane as either an RG88 or GR88 EGLImage.
> > 
> > CC: Peter Frühberger <peter.fruehberger at gmail.com>
> > Cc: Rainer Hochecker <rainer.hochecker at onlinehome.de>
> > Cc: Benjamin Widawsky <benjamin.widawsky at intel.com>
> > Signed-off-by: Chad Versace <chad.versace at intel.com>
> > ---
> > 
> > I recently sent a patch series to mesa-dev that uses these new formats:
> >     Subject: [PATCH 0/2] egl,i965: Support importing R8 and GR88 dma_bufs as textures
> >     Date: Thu, 9 Jul 2015 01:17:41 -0700
> > 
> > 
> >  include/uapi/drm/drm_fourcc.h | 7 +++++++
> >  1 file changed, 7 insertions(+)
> > 
> > diff --git a/include/uapi/drm/drm_fourcc.h b/include/uapi/drm/drm_fourcc.h
> > index 2f295cd..8c5e8b9 100644
> > --- a/include/uapi/drm/drm_fourcc.h
> > +++ b/include/uapi/drm/drm_fourcc.h
> > @@ -34,6 +34,13 @@
> >  /* color index */
> >  #define DRM_FORMAT_C8		fourcc_code('C', '8', ' ', ' ') /* [7:0] C */
> >  
> > +/* 8 bpp Red */
> > +#define DRM_FORMAT_R8		fourcc_code('R', '8', ' ', ' ') /* [7:0] R */
> > +
> > +/* 16 bpp RG */
> > +#define DRM_FORMAT_RG88		fourcc_code('R', 'G', '8', '8') /* [15:0] R:G 8:8 little endian */
> > +#define DRM_FORMAT_GR88		fourcc_code('G', 'R', '8', '8') /* [15:0] G:R 8:8 little endian */
> > +
> >  /* 8 bpp RGB */
> >  #define DRM_FORMAT_RGB332	fourcc_code('R', 'G', 'B', '8') /* [7:0] R:G:B 3:3:2 */
> >  #define DRM_FORMAT_BGR233	fourcc_code('B', 'G', 'R', '8') /* [7:0] B:G:R 2:3:3 */
> 
> Reviewed-by: Pekka Paalanen <pekka.paalanen at collabora.co.uk>

Applied to topic/drm-misc, thanks.
-Daniel
> 
> 
> Thanks,
> pq
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-- 
Daniel Vetter
Software Engineer, Intel Corporation
http://blog.ffwll.ch


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