likely signedness bug in drm and nvidia drivers

Daniel Thompson daniel.thompson at linaro.org
Tue Jul 21 01:56:07 PDT 2015


On 21/07/15 03:44, Ilia Mirkin wrote:
 > I think you're right. The intent is to mask off the bits above> 
bits_per_pixel. So if bits_per_pixel is 24, the mask would be> 
0xff000000. If it's 16, then the mask would be 0xffff0000. If it's 32,> 
then the mask is 0.> > In reality, bits_per_pixel is almost exclusively 
32, which will end up> with a mask of 0 (note that the shift result is 
inverted at the end).> So for the majority case, there's not bug... just 
a useless operation.> > I took a look at linux/bitops.h, and there's 
nothing particularly> great there. GENMASK, I guess, but it's not quite 
right. Just> switching to 0U should be fine there.
I really don't see GENMASK() isn't quite right.

Try:

uint32_t mask = GENMASK(32, info->var.bits_per_pixel);

Versus:

uint32_t mask = ~(~0u >> (32 - info->var.bits_per_pixel));

For me, the GENMASK() is obvious whilst the later takes a good bit of 
mental decoding.


Daniel.


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