[Bug 91016] Piglit regression: shaders/glsl-floating-constant-120
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Mon Jun 22 10:04:22 PDT 2015
https://bugs.freedesktop.org/show_bug.cgi?id=91016
Ian Romanick <idr at freedesktop.org> changed:
What |Removed |Added
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Status|NEW |NEEDINFO
--- Comment #1 from Ian Romanick <idr at freedesktop.org> ---
Does your piglit have the following commit? Mesa was updated to follow the
spec, and the test was previously incorrect.
commit 63aef6af996d5ca37e9dee78e0392106848e2735
Author: Neil Roberts <neil at linux.intel.com>
Date: Wed Nov 26 18:35:32 2014 +0000
Don't test floats with the form â1fâ
There is nothing in the GLSL spec which says you can have a float
literal without an exponent or a decimal point even if you add the âfâ
suffix. This patch replaces that literal with some other variations
that should be accepted according to the spec.
Reviewed-by: Matt Turner <mattst88 at gmail.com>
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