[Bug 91016] Piglit regression: shaders/glsl-floating-constant-120

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Jun 22 10:04:22 PDT 2015


Ian Romanick <idr at freedesktop.org> changed:

           What    |Removed                     |Added
             Status|NEW                         |NEEDINFO

--- Comment #1 from Ian Romanick <idr at freedesktop.org> ---
Does your piglit have the following commit?  Mesa was updated to follow the
spec, and the test was previously incorrect.

commit 63aef6af996d5ca37e9dee78e0392106848e2735
Author: Neil Roberts <neil at linux.intel.com>
Date:   Wed Nov 26 18:35:32 2014 +0000

    Don't test floats with the form ‘1f’

    There is nothing in the GLSL spec which says you can have a float
    literal without an exponent or a decimal point even if you add the ‘f’
    suffix. This patch replaces that literal with some other variations
    that should be accepted according to the spec.

    Reviewed-by: Matt Turner <mattst88 at gmail.com>

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