[Bug 89377] [radeonsi] "Hand of Fate" is stuck on SIGPWR/SIGXCPU after start

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Mon Mar 2 03:02:46 PST 2015


https://bugs.freedesktop.org/show_bug.cgi?id=89377

Kai <kai at dev.carbon-project.org> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |RESOLVED
         Resolution|---                         |NOTOURBUG

--- Comment #2 from Kai <kai at dev.carbon-project.org> ---
(In reply to smoki from comment #1)
> (In reply to Kai from comment #0)
> > 
> > Let me know, if you need something else.
> 
>  Xorg.0.log and glxinfo output.

Nope. glxinfo would only be helpful, if you want to suggest I'm not using
radeonsi and falling back to e.g. llvmpipe. Xorg.0.log would have been posted
(and mentioned), if something would have been logged there, after starting the
game (same goes for the obvious other places like dmesg).

>  Because it must be specific to resolution or you might miss s3tc extension,
> or such...

No. Have a look at the referenced bug, and you can see that this assumption is
baseless. A missing S3TC extension might lead to textureless models, but most
likely not to a SIGPWR/SIGXCPU. Please don't just throw random stuff in bug
reports, keep the noise down. My reply here was inflated unnecessarily.

But since yesterday I've been able to find, that the game generating "Got a bad
hardware address length for an AF_PACKET 16 8" is a known bug with Unity/Mono
and some games express the same behaviour (black screen). I'm going to close
this bug for the moment and open it later, if the developer fixed the issue and
this problem persists.

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