[PATCH 4/4] drm/msm: Fix default fb var width and height
Hai Li
hali at codeaurora.org
Thu Mar 5 12:20:50 PST 2015
The framebuffer var width and height should reflect the size of
framebuffer memory allocated, which is the entire surface size.
In case of dual DSI connectors with TILE properties, this change
makes the whole image show on the dual DSI panel, instead of
duplicated images on both sides.
Signed-off-by: Hai Li <hali at codeaurora.org>
---
drivers/gpu/drm/msm/msm_fbdev.c | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/drivers/gpu/drm/msm/msm_fbdev.c b/drivers/gpu/drm/msm/msm_fbdev.c
index df60f65..d3e8b14 100644
--- a/drivers/gpu/drm/msm/msm_fbdev.c
+++ b/drivers/gpu/drm/msm/msm_fbdev.c
@@ -169,7 +169,8 @@ static int msm_fbdev_create(struct drm_fb_helper *helper,
}
drm_fb_helper_fill_fix(fbi, fb->pitches[0], fb->depth);
- drm_fb_helper_fill_var(fbi, helper, sizes->fb_width, sizes->fb_height);
+ drm_fb_helper_fill_var(fbi, helper,
+ sizes->surface_width, sizes->surface_height);
dev->mode_config.fb_base = paddr;
--
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