[Bug 89746] Mesa and LLVM 3.6+ break opengl for genymotion

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Tue Mar 24 07:35:27 PDT 2015


https://bugs.freedesktop.org/show_bug.cgi?id=89746

--- Comment #3 from giuseppe <spupazza at hotmail.com> ---
I found out that like Ming-Wei Shih reported, if you try several time, sooner
or later you'll be able to get the machine started. Unfortunately even then it
wasn't stable for me.
Here's the output with the variables indicated by stellard (I ran genymotion
with : './genymotion R600_DEBUG=ps,vs,gs'   command )

[p at pop genymotion]$ ./genymotion
Logging activities to file: /home/p/.Genymobile/genymotion.log                  
Logging activities to file: /home/p/.Genymobile/genymotion.log                  
Logging activities to file: /home/p/.Genymobile/Genymotion/deployed/Custom
Phone - 4.2.2 - API 17 - 768x1280/genymotion-player.log  
OpenGL connected to 192.168.56.101:25000                                        
Port 22468 will be used for OpenGL data connections
Unknown TCPCLI command 1003
Logging activities to file: /home/p/.Genymobile/genymotion.log
Logging activities to file: /home/p/.Genymobile/Genymotion/deployed/Custom
Phone - 4.2.2 - API 17 - 768x1280/genymotion-player.log
OpenGL connected to 192.168.56.101:25000
Port 22468 will be used for OpenGL data connections
Unknown TCPCLI command 1003
Logging activities to file: /home/p/.Genymobile/genymotion.log
Logging activities to file: /home/p/.Genymobile/Genymotion/deployed/Custom
Phone - 4.2.2 - API 17 - 768x1280/genymotion-player.log
OpenGL connected to 192.168.56.101:25000
Port 22468 will be used for OpenGL data connections
Unknown TCPCLI command 1003
Unknown TCPCLI command 1003
radeon: Failed to allocate a buffer:
radeon:    size      : 0 bytes
radeon:    alignment : 4096 bytes
radeon:    domains   : 4
radeon:    flags     : 4
radeon: Failed to allocate a buffer:
radeon:    size      : 0 bytes
radeon:    alignment : 4096 bytes
radeon:    domains   : 4
radeon:    flags     : 4
LLVM failed to compile shader
EE si_state_shaders.c:443 si_shader_select - Failed to build shader variant
(type=0) -12

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