[PATCH 08/13] exynos: fimg2d: add g2d_set_direction

Hyungwon Hwang human.hwang at samsung.com
Sun Nov 1 20:28:47 PST 2015


On Fri, 30 Oct 2015 18:14:23 +0100
Tobias Jakobi <tjakobi at math.uni-bielefeld.de> wrote:

> Tobias Jakobi wrote:
> > Hello Hyungwon,
> > 
> > 
> > Hyungwon Hwang wrote:
> >> On Tue, 22 Sep 2015 17:54:57 +0200
> >> Tobias Jakobi <tjakobi at math.uni-bielefeld.de> wrote:
> >>
> >>> This allows setting the two direction registers, which specify how
> >>> the engine blits pixels. This can be used for overlapping blits,
> >>> which happen e.g. when 'moving' a rectangular region inside a
> >>> fixed buffer.
> >>
> >> Code itself looks good. But as I know, direction registers are
> >> related with flip, not moving. Isn't it? I am not that much
> >> familiar with G2D. Please let me know if I am wrong.
> > that's correct, you can use the direction registers to implement
> > flipping operations.
> > 
> > However what they really do is to change the operation direction of
> > the G2D engine. So you can manage how the engine traverses through
> > pixel rows and column (either in forward or in backward direction).
> > 
> > Normally this doesn't matter, like it doesn't matter if you memcpy()
> > from one buffer to another when there is no intersection of the
> > buffers. However if the two buffers overlap then you have to be
> > careful with the direction in which you traverse the buffer.
> > 
> > Now if you set the x-direction of the source G2D image to forward,
> > but the x-direction of the destination to backward, you get your
> > mentioned x-flipping.
> > 
> > The main purpose for g2d_move() is to be used e.g. in acceleration
> > code for the armsoc Xorg DDX. A common operation there is not move
> > pixel regions around in the same buffer.
> Sorry, this should read "...there is to move pixel regions...".

OK. I understood what you meant.

Reviewed-by: Hyungwon Hwang <human.hwang at samsung.com>


Best regards,
Hyungwon Hwang

> 
> 
> - Tobias
> 
> > 
> > 
> > With best wishes,
> > Tobias
> > 
> > 
> > P.S.: I think the Exynos user manual mentions flipping as one
> > example on how to use these registers. But like I said above, it's
> > just one way to use it.
> > 
> > 
> > 
> > 
> >>
> >> Best regards,
> >> Hyungwon Hwang
> >>
> >>>
> >>> Signed-off-by: Tobias Jakobi <tjakobi at math.uni-bielefeld.de>
> >>> ---
> >>>  exynos/exynos_fimg2d.c | 13 +++++++++++++
> >>>  exynos/exynos_fimg2d.h | 38
> >>> ++++++++++++++++++++++++++++++++++++++ 2 files changed, 51
> >>> insertions(+)
> >>>
> >>> diff --git a/exynos/exynos_fimg2d.c b/exynos/exynos_fimg2d.c
> >>> index e997d4b..4d5419c 100644
> >>> --- a/exynos/exynos_fimg2d.c
> >>> +++ b/exynos/exynos_fimg2d.c
> >>> @@ -242,6 +242,19 @@ static void g2d_add_base_addr(struct
> >>> g2d_context *ctx, struct g2d_image *img, }
> >>>  
> >>>  /*
> >>> + * g2d_set_direction - setup direction register (useful for
> >>> overlapping blits).
> >>> + *
> >>> + * @ctx: a pointer to g2d_context structure.
> >>> + * @dir: a pointer to the g2d_direction_val structure.
> >>> + */
> >>> +static void g2d_set_direction(struct g2d_context *ctx,
> >>> +			const union g2d_direction_val *dir)
> >>> +{
> >>> +	g2d_add_cmd(ctx, SRC_MASK_DIRECT_REG, dir->val[0]);
> >>> +	g2d_add_cmd(ctx, DST_PAT_DIRECT_REG, dir->val[1]);
> >>> +}
> >>> +
> >>> +/*
> >>>   * g2d_reset - reset fimg2d hardware.
> >>>   *
> >>>   * @ctx: a pointer to g2d_context structure.
> >>> diff --git a/exynos/exynos_fimg2d.h b/exynos/exynos_fimg2d.h
> >>> index c6b58ac..9eee7c0 100644
> >>> --- a/exynos/exynos_fimg2d.h
> >>> +++ b/exynos/exynos_fimg2d.h
> >>> @@ -189,6 +189,11 @@ enum e_g2d_exec_flag {
> >>>  	G2D_EXEC_FLAG_ASYNC = (1 << 0)
> >>>  };
> >>>  
> >>> +enum e_g2d_dir_mode {
> >>> +	G2D_DIR_MODE_POSITIVE = 0,
> >>> +	G2D_DIR_MODE_NEGATIVE = 1
> >>> +};
> >>> +
> >>>  union g2d_point_val {
> >>>  	unsigned int val;
> >>>  	struct {
> >>> @@ -269,6 +274,39 @@ union g2d_blend_func_val {
> >>>  	} data;
> >>>  };
> >>>  
> >>> +union g2d_direction_val {
> >>> +	unsigned int val[2];
> >>> +	struct {
> >>> +		/* SRC_MSK_DIRECT_REG [0:1] (source) */
> >>> +		enum e_g2d_dir_mode
> >>> src_x_direction:1;
> >>> +		enum e_g2d_dir_mode
> >>> src_y_direction:1; +
> >>> +		/* SRC_MSK_DIRECT_REG [2:3] */
> >>> +		unsigned int			reversed1:2;
> >>> +
> >>> +		/* SRC_MSK_DIRECT_REG [4:5] (mask) */
> >>> +		enum e_g2d_dir_mode
> >>> mask_x_direction:1;
> >>> +		enum e_g2d_dir_mode
> >>> mask_y_direction:1; +
> >>> +		/* SRC_MSK_DIRECT_REG [6:31] */
> >>> +		unsigned int			padding1:26;
> >>> +
> >>> +		/* DST_PAT_DIRECT_REG [0:1] (destination) */
> >>> +		enum e_g2d_dir_mode
> >>> dst_x_direction:1;
> >>> +		enum e_g2d_dir_mode
> >>> dst_y_direction:1; +
> >>> +		/* DST_PAT_DIRECT_REG [2:3] */
> >>> +		unsigned int			reversed2:2;
> >>> +
> >>> +		/* DST_PAT_DIRECT_REG [4:5] (pattern) */
> >>> +		enum e_g2d_dir_mode
> >>> pat_x_direction:1;
> >>> +		enum e_g2d_dir_mode
> >>> pat_y_direction:1; +
> >>> +		/* DST_PAT_DIRECT_REG [6:31] */
> >>> +		unsigned int			padding2:26;
> >>> +	} data;
> >>> +};
> >>> +
> >>>  struct g2d_image {
> >>>  	enum e_g2d_select_mode		select_mode;
> >>>  	enum e_g2d_color_mode		color_mode;
> >>
> > 
> > --
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> 



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