[PATCH i915 v2 2/2] i915: wait for fences in atomic commit

Maarten Lankhorst maarten.lankhorst at linux.intel.com
Mon Nov 2 07:06:28 PST 2015


Op 31-10-15 om 02:03 schreef Alex Goins:
> For all buffers backed by dmabuf, wait for its reservation object's fences
> before committing.
>
> Signed-off-by: Alex Goins <agoins at nvidia.com>
> ---
>  drivers/gpu/drm/i915/intel_display.c | 24 ++++++++++++++++++++++++
>  1 file changed, 24 insertions(+)
>
> diff --git a/drivers/gpu/drm/i915/intel_display.c b/drivers/gpu/drm/i915/intel_display.c
> index 1485640..3e6d588 100644
> --- a/drivers/gpu/drm/i915/intel_display.c
> +++ b/drivers/gpu/drm/i915/intel_display.c
> @@ -13097,6 +13097,8 @@ static int intel_atomic_commit(struct drm_device *dev,
>  	struct drm_i915_private *dev_priv = dev->dev_private;
>  	struct drm_crtc *crtc;
>  	struct drm_crtc_state *crtc_state;
> +	struct drm_plane *plane;
> +	struct drm_plane_state *plane_state;
>  	int ret = 0;
>  	int i;
>  	bool any_ms = false;
> @@ -13112,6 +13114,28 @@ static int intel_atomic_commit(struct drm_device *dev,
>  
>  	drm_atomic_helper_swap_state(dev, state);
>  
> +	/* For all framebuffers backed by dmabuf, wait for fence */
> +	for_each_plane_in_state(state, plane, plane_state, i) {
> +		struct drm_framebuffer *fb;
> +		struct drm_i915_gem_object *obj;
> +
> +		fb = plane->state->fb;
> +		if (!fb)
> +			continue;
> +
> +		obj = intel_fb_obj(fb);
> +		if (!obj)
> +			continue;
> +
> +		mutex_lock(&obj->base.dev->object_name_lock);
> +		if (obj->base.dma_buf) {
> +			reservation_object_wait_timeout_rcu(
> +				obj->base.dma_buf->resv,
> +				true, false, msecs_to_jiffies(96));
> +		}
> +		mutex_unlock(&obj->base.dev->object_name_lock);
> +	}
> +
>  	for_each_crtc_in_state(state, crtc, crtc_state, i) {
>  		struct intel_crtc *intel_crtc = to_intel_crtc(crtc);
>  
Could you put the wait inside prepare_plane_fb?


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