[Bug 92923] SGPR spilling
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Thu Nov 12 10:26:22 PST 2015
https://bugs.freedesktop.org/show_bug.cgi?id=92923
Bug ID: 92923
Summary: SGPR spilling
Product: Mesa
Version: 11.0
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/radeonsi
Assignee: dri-devel at lists.freedesktop.org
Reporter: freedesktop.org at psycho3d.de
QA Contact: dri-devel at lists.freedesktop.org
Created attachment 119606
--> https://bugs.freedesktop.org/attachment.cgi?id=119606&action=edit
stacktrace from game log file
"LLVM triggered Diagnostic Handler: Ran out of VGPRs for spilling SGPR"
The game Planet Explorers crashes after a few minutes, the log file is flooded
with this error message.
Additional error messages:
radeon_llvm_compile: Processing Diag Flag
LLVM failed to compile shader
EE si_state_shaders.c:647 si_shader_select - Failed to build shader variant
(type=1) 1
The problem may have started with mesa 11.0 but I'm not sure, I don't play it
very often. The game runs on unity 5.
Attaching backtrace and stacktrace from the log file. There is also a memory
map I could attach.
OpenGL info from the log file:
Version: OpenGL 3.0 [3.0 Mesa 11.0.5]
Renderer: Gallium 0.4 on AMD PITCAIRN (DRM 2.43.0, LLVM 3.7.0)
Vendor: X.Org
VRAM: 2048 MB
Hardware is a Radeon HD 7870
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