[Bug 92059] Missing textures and geometry in "Middle-earth: Shadow of Mordor"

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Sun Sep 20 10:30:55 PDT 2015


https://bugs.freedesktop.org/show_bug.cgi?id=92059

            Bug ID: 92059
           Summary: Missing textures and geometry in "Middle-earth: Shadow
                    of Mordor"
           Product: Mesa
           Version: git
          Hardware: x86-64 (AMD64)
                OS: Linux (All)
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/Gallium/radeonsi
          Assignee: dri-devel at lists.freedesktop.org
          Reporter: kai at dev.carbon-project.org
        QA Contact: dri-devel at lists.freedesktop.org
            Blocks: 77449

Created attachment 118375
  --> https://bugs.freedesktop.org/attachment.cgi?id=118375&action=edit
Screenshot from the benchmark mode showing missing geometry and textures

After launching "Middle-earth: Shadow of Mordor" I noticed, that large parts
(everything except the head) of the player character – shown in the background
of the main menu – geometry were missing. It became even more obvious, when you
run the benchmark, where the entire floor is not rendered (see the attached
screenshot) and again the player character has no body and only a head and
weapons rendered. I haven't played with the graphics settings extensively yet,
but when I first noticed the missing geometry in the main menu, the settings
were all on "low" since the game only supports the proprietary Nvidia driver
officially and falls back to "bare minimum" with everything else. The benchmark
was done with "high" settings.

I'll also attach a screenshot from the first moment in game, where you can see,
that this issue seems to affect other characters as well. While a search for a
similar bug with Shadow of Mordor didn't yield a result, I did find bug 91110,
which also talks about missing character geometry/textures with the radeonsi
driver, although with a different game.

The game was run on the following stack (Debian testing as a base):
GPU: Hawaii PRO [Radeon R9 290] (ChipID = 0x67b1)
Mesa: Git:master/9ffc1049ca
libdrm: 2.4.64-1
LLVM: SVN:trunk/r247876 (3.8 devel)
X.Org: 2:1.17.2-1.1
Linux: 4.1.6
Firmware: <https://secure.freedesktop.org/~agd5f/radeon_ucode/hawaii/>
> 286640da3d90d7b51bdb038b65addc47  hawaii_ce.bin
> 161105a73f7dfb2fca513327491c32d6  hawaii_mc.bin
> d6195059ea724981c9acd3abd6ee5166  hawaii_me.bin
> ad511d31a4fe3147c8d80b8f6770b8d5  hawaii_mec.bin
> 63eae3f33c77aadbc6ed1a09a2aed81e  hawaii_pfp.bin
> 5b72c73acf0cbd0cbb639302f65bc7dc  hawaii_rlc.bin
> f00de91c24b3520197e1ddb85d99c34a  hawaii_sdma1.bin
> 8e16f749d62b150d0d1f580d71bc4348  hawaii_sdma.bin
> 7b6ca5302b56bd35bf52804919d57e63  hawaii_smc.bin
> 9f2ba7e720e2af4d7605a9a4fd903513  hawaii_uvd.bin
> b0f2a043e72fbf265b2f858b8ddbdb09  hawaii_vce.bin
libclc: Git:master/4346c30bae
DDX: Git:master/0288a4b87b

Let me know, if you need something else. I'm guessing an apitrace might be high
on your list?

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