[PATCH 02/23] drm: Add structure for querying palette color capabilities
Daniel Vetter
daniel at ffwll.ch
Tue Sep 22 06:02:40 PDT 2015
On Wed, Sep 16, 2015 at 10:51:31AM -0700, Matt Roper wrote:
> On Wed, Sep 16, 2015 at 11:06:59PM +0530, Shashank Sharma wrote:
> > From: Kausal Malladi <kausalmalladi at gmail.com>
> >
> > The DRM color management framework is targeting various hardware
> > platforms and drivers. Different platforms can have different color
> > correction and enhancement capabilities.
> >
> > A commom user space application can query these capabilities using the
> > DRM property interface. Each driver can fill this property with its
> > platform's palette color capabilities.
> >
> > This patch adds new structure in DRM layer for querying palette color
> > capabilities. This structure will be used by all user space
> > agents to configure appropriate color configurations.
> >
> > Signed-off-by: Shashank Sharma <shashank.sharma at intel.com>
> > Signed-off-by: Kausal Malladi <kausalmalladi at gmail.com>
>
> I think you provided an explanation on a previous code review cycle, but
> I forget the details now...what's the benefit to using a blob for caps
> rather than having these be individual properties? Individual
> properties seems more natural to me, but I think you had a justification
> for blobbing them together; that reasoning would be good to include in
> the commit message.
Yeah I'm leaning slightly towards individual props too, that would give us
a bit more freedom with placing them (e.g. if someone comes up with funky
hw where before_ctm and ctm are per-plane and after_ctm is on the crtc,
with only some planes support the before_ctm gamma table).
Also if you do per-prop properties instead of the blob you can drop the
version/reserved fields, since properties are inheritedly designed to be
extendible. So no need to revision them again (it only leads to more code
that might break).
-Daniel
>
>
> Matt
>
> > ---
> > include/uapi/drm/drm.h | 11 +++++++++++
> > 1 file changed, 11 insertions(+)
> >
> > diff --git a/include/uapi/drm/drm.h b/include/uapi/drm/drm.h
> > index 3801584..e3c642f 100644
> > --- a/include/uapi/drm/drm.h
> > +++ b/include/uapi/drm/drm.h
> > @@ -829,6 +829,17 @@ struct drm_event_vblank {
> > __u32 reserved;
> > };
> >
> > +struct drm_palette_caps {
> > + /* Structure version. Should be 1 currently */
> > + __u32 version;
> > + /* For padding and future use */
> > + __u32 reserved;
> > + /* This may be 0 if not supported. e.g. plane palette or VLV pipe */
> > + __u32 num_samples_before_ctm;
> > + /* This will be non-zero for pipe. May be zero for planes on some HW */
> > + __u32 num_samples_after_ctm;
> > +};
> > +
> > /* typedef area */
> > #ifndef __KERNEL__
> > typedef struct drm_clip_rect drm_clip_rect_t;
> > --
> > 1.9.1
> >
>
> --
> Matt Roper
> Graphics Software Engineer
> IoTG Platform Enabling & Development
> Intel Corporation
> (916) 356-2795
> _______________________________________________
> dri-devel mailing list
> dri-devel at lists.freedesktop.org
> http://lists.freedesktop.org/mailman/listinfo/dri-devel
--
Daniel Vetter
Software Engineer, Intel Corporation
http://blog.ffwll.ch
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