[Bug 95072] [wine] Rendering bug in GTA IV
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Fri Apr 22 16:45:47 UTC 2016
https://bugs.freedesktop.org/show_bug.cgi?id=95072
Bug ID: 95072
Summary: [wine] Rendering bug in GTA IV
Product: Mesa
Version: git
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/radeonsi
Assignee: dri-devel at lists.freedesktop.org
Reporter: sa at whiz.se
QA Contact: dri-devel at lists.freedesktop.org
Created attachment 123156
--> https://bugs.freedesktop.org/attachment.cgi?id=123156&action=edit
screenshot
I'm getting a peculiar rendering bug in the game GTA IV (using Wine). The bug
could best be described as "christmas lights" (screenshot attached).
Apitrace (439 MB)
https://www.dropbox.com/s/7xto4gmvwkk5ksm/gtaiv.trace?dl=0
The bug happens both with 11.1.2 and recent git 1883613
The trace renders fine with i965 and with software rendering but with a lot of
warnings.
Replaying the trace with radeonsi gives this warning:
16375: message: shader compiler issue 1: Shader Stats: SGPRS: 80 VGPRS: 12 Code
Size: 72 LDS: 0 Scratch: 0 Max Waves: 10
System environment:
-- system architecture: 64-bit
-- Linux distribution: Debian unstable
-- GPU: TONGA
-- Model: Asus Strix R9 285 2GB
-- Display connector: DVI
-- xf86-video-amdgpu: 1.1.0
-- xserver: 1.18.3
-- mesa:
-- drm: 2.4.67
-- kernel: 4.5.0
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