[Bug 95198] Shadow of Mordor beta has missing geometry with gl 4.3
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Thu Apr 28 22:09:15 UTC 2016
https://bugs.freedesktop.org/show_bug.cgi?id=95198
Bug ID: 95198
Summary: Shadow of Mordor beta has missing geometry with gl 4.3
Product: Mesa
Version: git
Hardware: Other
OS: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/radeonsi
Assignee: dri-devel at lists.freedesktop.org
Reporter: ernstp at gmail.com
QA Contact: dri-devel at lists.freedesktop.org
Created attachment 123332
--> https://bugs.freedesktop.org/attachment.cgi?id=123332&action=edit
screenshot.png
The public version of Shadow of Mordor worked fine for me, so I don't think
this is a dupe of #92059.
However there's a beta (v1.1?) that supports compute shaders and GL 4.3.
If I run it with MESA_GL_VERSION_OVERRIDE=4.3 MESA_GLSL_VERSION_OVERRIDE=430
and set texture quality to Medium, I get missing geometry as the attached
picture.
I'm trying to apitrace it but unfortunately the error doesn't appear when
running under apitrace.
Also, glretrace refuses to work with forced gl-versions?
I either get:
MESA_GL_VERSION_OVERRIDE=4.3 MESA_GLSL_VERSION_OVERRIDE=430 glretrace
ShadowOfMordor.2.trace
error: context mismatch: expected OpenGL 1.0, but got OpenGL 4.3 core
Or:
glretrace ShadowOfMordor.2.trace
error: xlib: BadMatch (invalid parameter attributes)
error: xlib: BadMatch (invalid parameter attributes)
error: failed to create OpenGL 4.3 core context.
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