RFC: hardware accelerated bitblt using dma engine
Enrico Weigelt, metux IT consult
enrico.weigelt at gr13.net
Wed Aug 3 03:33:23 UTC 2016
On 03.08.2016 01:12, Rob Clark wrote:
Hi,
>> Well, if it already does buffer allocation and mapping (which might
>> also involve copying around phyisical buffers), why not also add
>> copy-between-buffers ?
>
> except "dumb" buffers exist *only* for CPU rendered content, you
> cannot assume that a gpu can accelerate anything with them.
Exactly my usecase: having no (usable) GPU at all, but a an sdma
controller - or even better: an IPU - which can do the bitblt.
(maybe even w/ colorspace conversion, rotation, etc)
There might be GPUs which can also do that - and in that case it
should be done by the GPU.
> They basically exist just for simple splash screens and fbcon
Or when you dont have an (usable) GPU at all ?
> there is a reason that there is no generic gpu cmd submission ioctl.
> It is too much hw specific,
Sure, but I'm not going to use an GPU at all, but different hw.
> and anyway it is only used by device
> specific userspace (ie. gl driver and/or xorg ddx)
Actually, on my targets I neither have gl nor xorg, and I'd like to
keep userland generic. I'd hate to hate to have lots of hw-specific
cairo-backends when I'll have to touch the kernel anyways, in order
to use smda or ipu.
By the way: while hacking a bit on mesa (backporting to Trusty),
I came around separate hw-specific calls for retrieving the video
memory size. Seems to be a really common thing ... is there any
hw that does not have such thing ? Couldn't that be an generic
ioctl() ?
I somewhat got the strange feeling that anything that goes beyond
very trivial dumb framebuffer has hw-specific ioctl's ;-o
--mtx
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