RFC: hardware accelerated bitblt using dma engine
Enrico Weigelt, metux IT consult
enrico.weigelt at gr13.net
Fri Aug 5 04:37:26 UTC 2016
On 05.08.2016 01:16, Enrico Weigelt, metux IT consult wrote:
<snip>
Seems I've been on a completely wrong path - what I'm looking
for is dma-buf. So my idea now goes like this:
* add a new 'virtual GPU' as render node.
* the basic operations are:
-> create a virtual dumb framebuffer (just inside system memory),
-> import dma-buf's as bo's
-> blitting between bo's using dma-engine
That way, everything should be cleanly separated.
As the application needs to be aware of that buffer-and-blit approach
anyways (IOW: allocate two BO's and trigger the blitting when it done
rendering), the extra glue needed for opening and talking to the
render node should be quite minimal.
--mtx
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