[RFC 0/2] New feature: Framebuffer processors
Rob Clark
robdclark at gmail.com
Mon Aug 22 15:23:38 UTC 2016
On Mon, Aug 22, 2016 at 5:59 AM, Christian König
<christian.koenig at amd.com> wrote:
> Am 22.08.2016 um 11:44 schrieb Marek Szyprowski:
>>
>> Dear all,
>>
>> This is the initial proposal for extending DRM API with generic support
>> for
>> hardware modules, which can be used for processing image data from the one
>> memory buffer to another. Typical memory-to-memory operations are:
>> rotation, scaling, colour space conversion or mix of them. In this
>> proposal
>> I named such hardware modules a framebuffer processors.
>>
>> Embedded SoCs are known to have a number of hardware blocks, which perform
>> such operations. They can be used in paralel to the main GPU module to
>> offload CPU from processing grapics or video data. One of example use of
>> such modules is implementing video overlay, which usually requires color
>> space conversion from NV12 (or similar) to RGB32 color space and scaling
>> to
>> target window size.
>>
>> Till now there was no generic, hardware independent API for performing
>> such
>> operations. Exynos DRM driver has its own custom extension called IPP
>> (Image Post Processing), but frankly speaking, it is over-engineered and
>> not
>> really used in open-source. I didn't indentify similar API in other DRM
>> drivers, besides those which expose complete support for the whole GPU.
>
>
> Well there are good reasons why we don't have hardware independent command
> submission.
>
> We already tried approaches like this and they didn't worked very well and
> are generally a pain to get right.
>
> So my feeling goes into the direction of a NAK, especially since you didn't
> explained in this mail why there is need for a common API.
I guess a lot comes down to 'how long before hw designers bolt a CP to
the thing'.. at that point, I think you especially don't want a
per-blit kernel interface.
But either way, if userspace needs/wants a generic 2d blitter API, it
is probably best to start out with defining a common userspace level
API. That gets you a lot more flexibility to throw it away and start
again once you realize you've painted yourself into a corner. And it
is something that could be implemented on top of real gpu's in
addition to things that look more like a mem2mem crtc.
Given the length of time kernel uapi must be supported, vs how fast hw
evolves, I'm leaning towards NAK as well.
BR,
-R
> Regards,
> Christian.
>
>
>>
>> However, the need for commmon API has been already mentioned on the
>> mailing
>> list. Here are some example threads:
>> 1. "RFC: hardware accelerated bitblt using dma engine"
>> http://www.spinics.net/lists/dri-devel/msg114250.html
>> 2. "[PATCH 00/25] Exynos DRM: new life of IPP (Image Post Processing)
>> subsystem"
>> https://lists.freedesktop.org/archives/dri-devel/2015-November/094115.html
>> https://lists.freedesktop.org/archives/dri-devel/2015-November/094533.html
>>
>> The proposed API is heavily inspired by atomic KMS approach - it is also
>> based on DRM objects and their properties. A new DRM object is introduced:
>> framebuffer processor (called fbproc for convenience). Such fbproc objects
>> have a set of standard DRM properties, which describes the operation to be
>> performed by respective hardware module. In typical case those properties
>> are a source fb id and rectangle (x, y, width, height) and destination fb
>> id and rectangle. Optionally a rotation property can be also specified if
>> supported by the given hardware. To perform an operation on image data,
>> userspace provides a set of properties and their values for given fbproc
>> object in a similar way as object and properties are provided for
>> performing atomic page flip / mode setting.
>>
>> The proposed API consists of the 3 new ioctls:
>> - DRM_IOCTL_MODE_GETFBPROCRESOURCES: to enumerate all available fbproc
>> objects,
>> - DRM_IOCTL_MODE_GETFBPROC: to query capabilities of given fbproc object,
>> - DRM_IOCTL_MODE_FBPROC: to perform operation described by given property
>> set.
>>
>> The proposed API is extensible. Drivers can attach their own, custom
>> properties to add support for more advanced picture processing (for
>> example
>> blending).
>>
>> Please note that this API is intended to be used for simple
>> memory-to-memory
>> image processing hardware not the full-blown GPU blitters, which usually
>> have more features. Typically blitters provides much more operations
>> beside
>> simple pixel copying and operate best if its command queue is controlled
>> from
>> respective dedicated code in userspace.
>>
>> The patchset consist of 4 parts:
>> 1. generic code for DRM core for handling fbproc objects and ioctls
>> 2. example, quick conversion of Exynos Rotator driver to fbproc API
>> 3. libdrm extensions for handling fbproc objects
>> 4. simple example of userspace code for performing 180 degree rotation of
>> the
>> framebuffer
>>
>> Patches were tested on Exynos 4412-based Odroid U3 board, on top
>> of Linux v4.8-rc1 kernel.
>>
>> TODO:
>> 1. agree on the API shape
>> 2. add more documentation, especially to the kernel docs
>> 3. add more userspace examples
>>
>> Best regards
>> Marek Szyprowski
>> Samsung R&D Institute Poland
>>
>>
>> Marek Szyprowski (2):
>> drm: add support for framebuffer processor objects
>> drm/exynos: register rotator as fbproc instead of custom ipp framework
>>
>> drivers/gpu/drm/Makefile | 3 +-
>> drivers/gpu/drm/drm_atomic.c | 5 +
>> drivers/gpu/drm/drm_crtc.c | 6 +
>> drivers/gpu/drm/drm_crtc_internal.h | 12 +
>> drivers/gpu/drm/drm_fbproc.c | 754
>> ++++++++++++++++++++++++++++
>> drivers/gpu/drm/drm_ioctl.c | 3 +
>> drivers/gpu/drm/exynos/Kconfig | 1 -
>> drivers/gpu/drm/exynos/exynos_drm_drv.c | 3 +-
>> drivers/gpu/drm/exynos/exynos_drm_rotator.c | 353 +++++++------
>> drivers/gpu/drm/exynos/exynos_drm_rotator.h | 19 -
>> include/drm/drmP.h | 10 +
>> include/drm/drm_crtc.h | 211 ++++++++
>> include/drm/drm_irq.h | 14 +
>> include/uapi/drm/drm.h | 13 +
>> include/uapi/drm/drm_mode.h | 39 ++
>> 15 files changed, 1263 insertions(+), 183 deletions(-)
>> create mode 100644 drivers/gpu/drm/drm_fbproc.c
>> delete mode 100644 drivers/gpu/drm/exynos/exynos_drm_rotator.h
>>
>
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