[PATCH 09/17] drm/rect: Fix formatting of example code
Daniel Vetter
daniel.vetter at ffwll.ch
Thu Dec 29 20:48:29 UTC 2016
Drive-by polish.
Cc: Ville Syrjälä <ville.syrjala at linux.intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter at ffwll.ch>
---
drivers/gpu/drm/drm_rect.c | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/drivers/gpu/drm/drm_rect.c b/drivers/gpu/drm/drm_rect.c
index e6057d8cdcd5..bc5575960ebc 100644
--- a/drivers/gpu/drm/drm_rect.c
+++ b/drivers/gpu/drm/drm_rect.c
@@ -371,10 +371,10 @@ EXPORT_SYMBOL(drm_rect_rotate);
* to the vertical axis of the original untransformed
* coordinate space, so that you never have to flip
* them when doing a rotatation and its inverse.
- * That is, if you do:
+ * That is, if you do ::
*
- * drm_rotate(&r, width, height, rotation);
- * drm_rotate_inv(&r, width, height, rotation);
+ * drm_rotate(&r, width, height, rotation);
+ * drm_rotate_inv(&r, width, height, rotation);
*
* you will always get back the original rectangle.
*/
--
2.7.4
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