[Bug 76484] [radeonsi] Strike Suit Zero fail to start
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Fri Jan 1 00:42:38 PST 2016
https://bugs.freedesktop.org/show_bug.cgi?id=76484
--- Comment #3 from Vladimir Usikov <grantipak at gmail.com> ---
kernel 4.3.1, llvm/mesa - git
Running Tasks:
22
PRIO NAME STATUS
1) 205: MemoryManager - [Idle]
2) 204: ValkyrieEarlyLoad - [Idle]
3) 202: Filesystem - [Idle]
4) 201: cAsyncLoaderManager - [Idle]
5) 200: RendererBase - [Idle]
6) 160: RenderStateManager - [Idle]
7) 157: cCameraManager - [Idle]
8) 153: GLSLManager - [Idle]
9) 152: EffectManager - [Idle]
10) 150: PostProcess - [Idle]
11) 145: MaterialManager - [Idle]
12) 120: InputManager - [Idle]
13) 110: DebugRender - [Idle]
14) 100: CommandLine - [Idle]
15) 100: AutoObjectManager - [Idle]
16) 100: Sambuca - [Idle]
17) 100: LightingManager - [Idle]
18) 100: Localisation - [Idle]
19) 100: TaskManager - [Idle]
20) 100: Kernel - [Idle]
21) 55: Valkyrie - [Idle]
22) 0: PartitionRenderer - [Idle]
----------------------
[S_API FAIL] SteamAPI_Init() failed; Sys_LoadModule failed to load:
/home/behem0th/.steam/bin32/steamclient.so
[S_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of
Steam, or a local steamclient.dll.
Memory Stores:
-"Main": 487.00 MB (16 bytes of partitions' alignment)
-"Sound": 42.00 MB (1024 bytes of partitions' alignment)
Memory Store "Main" (0x0xd841a008-0x0xf6b1a008) 487.00 MB
-Linear Partition Xii2 Transient1 (0xd841a010-0xd881a010) 4.00 MB
(ACTIVE)
-Linear Partition Xii2 Transient2 (0xd881a010-0xd8c1a010) 4.00 MB
(ACTIVE)
-Dynamic ThreadSafe Partition Xii2 General
(0xd8c1a010-0xd8e1a010) 2.00 MB (ACTIVE)
-TLSF Partition Xii2 LUA (0xd8e1a010-0xdac1a010) 30.00 MB
(ACTIVE)
-Dynamic Partition Xii2 ToLua++ (0xdac1a010-0xdb41a010) 8.00 MB
(ACTIVE)
-Linear Partition Xii2 StaticEffects (0xdb41a010-0xdb433010) 0.10 MB
(ACTIVE)
-Linear Partition Xii2 ShaderManager (0xdb433010-0xdb4b0010) 0.49 MB
(ACTIVE)
-Dynamic Partition Xii2 Scratch (0xdb4b0010-0xdc6b0010) 18.00
MB (ACTIVE)
-Dynamic Partition Xii2 XmlReader (0xdc6b0010-0xdc9b0010) 3.00 MB
(ACTIVE)
-Linear Partition Xii2 Localisation (0xdc9b0010-0xdcbb0010) 2.00 MB
(ACTIVE)
-Dynamic Partition Xii2 Physics (0xdcbb0010-0xdddb0010) 18.00
MB (ACTIVE)
-Linear Partition Xii2 Input (0xdddb0010-0xddde2010) 0.20 MB
(ACTIVE)
-Dynamic Partition Xii2 SoundManager (0xddde2010-0xde0d0010) 2.93 MB
(ACTIVE)
-Dynamic ThreadSafe Partition Xii2 Sambuca dynamic
(0xde0d0010-0xdf8d0010) 24.00 MB (ACTIVE)
-Dynamic ThreadSafe Partition Xii2 Sambuca fixed
(0xdf8d0010-0xe10d0010) 24.00 MB (ACTIVE)
-Dynamic Partition Xii2 Skeletal (0xe10d0010-0xe11d0010) 1.00 MB
(ACTIVE)
-TLSF Partition Xii2 UI (0xe11d0010-0xea7d0010) 150.00 MB
(ACTIVE)
-Dynamic Partition Xii2 HUD (0xea7d0010-0xea8d0010) 1.00 MB
(ACTIVE)
-Linear Partition Xii2 PostProcess (0xea8d0010-0xea9d0010) 1.00 MB
(ACTIVE)
-Dynamic Partition Xii2 GBuffer (0xea9d0010-0xea9e9010) 0.10 MB
(ACTIVE)
-Dynamic Partition Xii2 Renderer (0xea9e9010-0xeaa02010) 0.10 MB
(ACTIVE)
-Dynamic Partition Xii2 ResourceManager (0xeaa02010-0xeaa4d010) 0.29 MB
(ACTIVE)
-Dynamic Partition Xii2 Message Delivery (0xeaa4d010-0xeac4d010) 2.00
MB (ACTIVE)
-Dynamic Partition CollisionMesh Pool (0xeac4d010-0xeb84d010) 12.00
MB (ACTIVE)
-Dynamic Partition Script Pool (0xeb84d010-0xeba4d010) 2.00 MB
(ACTIVE)
-Dynamic Partition Model Pool (0xeba4d010-0xebb4d010) 1.00 MB
(ACTIVE)
-Dynamic Partition Mesh Pool (0xebb4d010-0xebbe3010) 0.59 MB
(ACTIVE)
-Dynamic Partition Texture Pool (0xebbe3010-0xebc60010) 0.49 MB
(ACTIVE)
-Dynamic Partition Font Pool (0xebc60010-0xebd60010) 1.00 MB
(ACTIVE)
-Dynamic Partition Skeleton Pool (0xebd60010-0xebf60010) 2.00 MB
(ACTIVE)
-Dynamic Partition Prefab Pool (0xebf60010-0xec348010) 3.91 MB
(ACTIVE)
-Dynamic Partition Xii2 Quad (0xec348010-0xec448010) 1.00 MB
(ACTIVE)
-Linear Partition Xii2 Shaders (0xec448010-0xec6b9010) 2.44 MB
(ACTIVE)
-Linear Partition Loading Screens (0xec6b9010-0xec7b9010) 1.00 MB
(ACTIVE)
-Dynamic Partition Behaviour Manager (0xec7b9010-0xed6b9010) 15.00
MB (ACTIVE)
-Dynamic Partition Scene Block (0xed6b9010-0xed8b9010) 2.00 MB
(ACTIVE)
-Dynamic Partition AI Avoid Meshes (0xed8b9010-0xed8d2010) 0.10 MB
(ACTIVE)
-Dynamic Partition ROAResource (0xed8d2010-0xed9d2010) 1.00 MB
(ACTIVE)
-Dynamic Partition Portal Rendering (0xed9d2010-0xedad2010) 1.00 MB
(ACTIVE)
-Dynamic Partition Variants (0xedad2010-0xeefd2010) 21.00
MB (ACTIVE)
-Dynamic Partition VideoPlayer (0xeefd2010-0xf08d2010) 25.00
MB (ACTIVE)
-Dynamic Partition Level Manager (0xf08d2010-0xf094f010) 0.49 MB
(ACTIVE)
-Dynamic Partition Model Instances (0xf094f010-0xf0ac6010) 1.46 MB
(ACTIVE)
-Dynamic Partition Launch Tube Behaviour (0xf0ac6010-0xf0b2a010) 0.39
MB (ACTIVE)
-Dynamic Partition ECM Jammers (0xf0b2a010-0xf0b2a410) 0.00 MB
(ACTIVE)
-Dynamic Partition Squads (0xf0b2a410-0xf0d2a410) 2.00 MB
(ACTIVE)
-Dynamic Partition Lua Errors (0xf0d2a410-0xf0d43410) 0.10 MB
(ACTIVE)
-Dynamic Partition Targetable Dictionary (0xf0d43410-0xf0e43410) 1.00
MB (ACTIVE)
Memory Store "Sound" (0x0xd5a19008-0x0xd8419008) 42.00 MB
Memory Manager Created
Initalising Renderer
Best mode = 1920x1080 60Hz, Delta = 333.333333
Best mode = 1920x1080 59Hz, Delta = 333.333333
Best mode = 1920x1080 50Hz, Delta = 333.333333
Best mode = 1920x1080 30Hz, Delta = 333.333333
Best mode = 1920x1080 29Hz, Delta = 333.333333
Best mode = 1920x1080 25Hz, Delta = 333.333333
Best mode = 1680x1050 59Hz, Delta = 243.333333
Best mode = 1440x900 59Hz, Delta = 113.333333
Best mode = 1280x1024 75Hz, Delta = 101.333333
Best mode = 1280x1024 60Hz, Delta = 101.333333
Best mode = 1280x960 60Hz, Delta = 80.000000
Best mode = 1280x720 60Hz, Delta = 0.000000
- shaders/beam__lod0__0
- shaders/beam__lod0__0
- shaders/beam__lod0__1
- shaders/beam__lod0__1
- shaders/beam__lod0__2
- shaders/beam__lod0__2
- shaders/bullets__additive__0
- shaders/bullets__additive__0
- shaders/bullets__additive_instanced__0
- shaders/bullets__additive_instanced__0
- shaders/bullets__modulative__0
- shaders/bullets__modulative__0
- shaders/bullets__modulative_instanced__0
- shaders/bullets__modulative_instanced__0
- shaders/cegui__normal__0
- shaders/cegui__normal__0
- shaders/cegui__premultiplied__0
- shaders/cegui__premultiplied__0
- shaders/colour__default__0
- shaders/colour__default__0
- shaders/colour__fade__0
- shaders/colour__fade__0
- shaders/colour__noz__0
- shaders/colour__noz__0
- shaders/colour__profilebars__0
- shaders/colour__profilebars__0
- shaders/combinehdr__combinehdr__0
- shaders/combinehdr__combinehdr__0
- shaders/contrail__default__0
- shaders/contrail__default__0
- shaders/copy__copya__0
- shaders/copy__copya__0
- shaders/copy__normal__0
- shaders/copy__normal__0
- shaders/copy__scene__0
- shaders/copy__scene__0
- shaders/decal__default__0
- shaders/decal__default__0
- shaders/defaultfont__t0__0
- shaders/defaultfont__t0__0
- shaders/defaultfontstroke__t0__0
- shaders/defaultfontstroke__t0__0
- shaders/defaultfontstroke__t0__1
- shaders/defaultfontstroke__t0__1
- shaders/defaultfontstroke__t0__2
- shaders/defaultfontstroke__t0__2
- shaders/defaultfontstroke__t0__3
- shaders/defaultfontstroke__t0__3
- shaders/defaultfontstroke__t0__4
- shaders/defaultfontstroke__t0__4
- shaders/defaultquaddepth__t0__0
- shaders/defaultquaddepth__t0__0
- shaders/defaultquadnodepth__t0__0
- shaders/defaultquadnodepth__t0__0
- shaders/deferred__combine__0
- shaders/deferred__combine__0
- shaders/deferred__copy__0
- shaders/deferred__copy__0
- shaders/deferred__copydepth__0
- shaders/deferred__copydepth__0
- shaders/deferred__createscene__0
- shaders/deferred__createscene__0
- shaders/deferred__createscene_fog__0
- shaders/deferred__createscene_fog__0
- shaders/deferred__directionalns2__0
- shaders/deferred__directionalns2__0
- shaders/deferred__directionalns3__0
- shaders/deferred__directionalns3__0
- shaders/deferred__directionalns__0
- shaders/deferred__directionalns__0
- shaders/deferred__pointi__0
- shaders/deferred__pointi__0
- shaders/deferred__pointinside__0
- shaders/deferred__pointinside__0
- shaders/deferred__quad__0
- shaders/deferred__quad__0
- shaders/deferred__spot__0
- shaders/deferred__spot__0
- shaders/deferred__spotinside__0
- shaders/deferred__spotinside__0
- shaders/depth__linear__0
- shaders/depth__linear__0
- shaders/depth__linear_instanced__0
- shaders/depth__linear_instanced__0
- shaders/depth__skinned__0
- shaders/depth__skinned__0
- shaders/distortion__additive__0
- shaders/distortion__additive__0
- shaders/distortion_simple__additive__0
- shaders/distortion_simple__additive__0
- shaders/distortion_simplefresnel__additive__0
- shaders/distortion_simplefresnel__additive__0
- shaders/dof__computeblurfactor__0
- shaders/dof__computeblurfactor__0
- shaders/dof__dof__0
- shaders/dof__dof__0
- shaders/fxaa_high__create__0
- shaders/fxaa_high__create__0
- shaders/fxaa_low__create__0
- shaders/fxaa_low__create__0
- shaders/fxaa_med__create__0
- shaders/fxaa_med__create__0
- shaders/gaussian__gblur__0
- shaders/gaussian__gblur__0
- shaders/gaussian__gsample__0
- shaders/gaussian__gsample__0
- shaders/hud__damagedirection__0
- shaders/hud__damagedirection__0
- shaders/layered_shader_ng__lod0__0
- shaders/layered_shader_ng__lod0__0
- shaders/lightflare__anamorphicflare__0
- shaders/lightflare__anamorphicflare__0
- shaders/lightflare__default__0
- shaders/lightflare__default__0
- shaders/lightflare__lens__0
- shaders/lightflare__lens__0
- shaders/minimal__default__0
- shaders/minimal__default__0
- shaders/motionblur__create__0
- shaders/motionblur__create__0
- shaders/mrt__clear__0
- shaders/mrt__clear__0
- shaders/oculus__warpleft__0
- shaders/oculus__warpleft__0
- shaders/oculus__warpright__0
- shaders/oculus__warpright__0
- shaders/par_scroll_z__additive__0
- shaders/par_scroll_z__additive__0
- shaders/par_scroll_z__addvtxa__0
- shaders/par_scroll_z__addvtxa__0
- shaders/par_scroll_z__modm__0
- shaders/par_scroll_z__modm__0
- shaders/par_scroll_z__modulate__0
- shaders/par_scroll_z__modulate__0
- shaders/particles__additive__0
- shaders/particles__additive__0
- shaders/particles__addvtxa__0
- shaders/particles__addvtxa__0
- shaders/particles__brighten__0
- shaders/particles__brighten__0
- shaders/particles__modulate__0
- shaders/particles__modulate__0
- shaders/particles_soft__additive__0
- shaders/particles_soft__additive__0
- shaders/particles_soft__additive_lod1__0
- shaders/particles_soft__additive_lod1__0
- shaders/particles_soft__modulate__0
- shaders/particles_soft__modulate__0
- shaders/particles_soft__modulate_lod1__0
- shaders/particles_soft__modulate_lod1__0
- shaders/particles_soft__trails__0
- shaders/particles_soft__trails__0
- shaders/particles_zbuffer__additive__0
- shaders/particles_zbuffer__additive__0
- shaders/particles_zbuffer__addnoz__0
- shaders/particles_zbuffer__addnoz__0
- shaders/particles_zbuffer__modnoz__0
- shaders/particles_zbuffer__modnoz__0
- shaders/particles_zbuffer__modulate__0
- shaders/particles_zbuffer__modulate__0
- shaders/particlesscrolling__additive__0
- shaders/particlesscrolling__additive__0
- shaders/particlesscrolling__additive_instanced__0
- shaders/particlesscrolling__additive_instanced__0
- shaders/particlesscrolling__addvtxa__0
- shaders/particlesscrolling__addvtxa__0
- shaders/particlesscrolling__addvtxa_instanced__0
- shaders/particlesscrolling__addvtxa_instanced__0
- shaders/particlesscrolling__modm__0
- shaders/particlesscrolling__modm__0
- shaders/particlesscrolling__modm_instanced__0
- shaders/particlesscrolling__modm_instanced__0
- shaders/particlesscrolling__modulate__0
- shaders/particlesscrolling__modulate__0
- shaders/particlesscrolling__modulate_instanced__0
- shaders/particlesscrolling__modulate_instanced__0
- shaders/particlesscrolling__modulatebackground__0
- shaders/particlesscrolling__modulatebackground__0
- shaders/particlesscrolling__modulatebackground_instanced__0
- shaders/particlesscrolling__modulatebackground_instanced__0
- shaders/particlesscrolling__modztest__0
- shaders/particlesscrolling__modztest__0
- shaders/particlesscrolling__modztest_instanced__0
- shaders/particlesscrolling__modztest_instanced__0
- shaders/partppmask__mask__0
- shaders/partppmask__mask__0
- shaders/pp__brightpassfilter__0
- shaders/pp__brightpassfilter__0
- shaders/pp__calculateluminance__0
- shaders/pp__calculateluminance__0
- shaders/pp__combinehdr__0
- shaders/pp__combinehdr__0
- shaders/pp__sample4x4__0
- shaders/pp__sample4x4__0
- shaders/pp__sampleluminance__0
- shaders/pp__sampleluminance__0
- shaders/pp__sampleluminancefinal__0
- shaders/pp__sampleluminancefinal__0
- shaders/quad__quad__0
- shaders/quad__quad__0
- shaders/query__query__0
- shaders/query__query__0
- shaders/radialblur__radialblur__0
- shaders/radialblur__radialblur__0
- shaders/radialblur__radialblurflare__0
- shaders/radialblur__radialblurflare__0
- shaders/radialblur__radialblurflarehit__0
- shaders/radialblur__radialblurflarehit__0
- shaders/radialblur__radialblurhit__0
- shaders/radialblur__radialblurhit__0
- shaders/shader_ng__lod0__0
- shaders/shader_ng__lod0__0
- shaders/shader_ng__lod0_instanced__0
- shaders/shader_ng__lod0_instanced__0
- shaders/shader_ng__skinninglod0__0
- shaders/shader_ng__skinninglod0__0
- shaders/shader_ng_noemissive__lod0__0
- shaders/shader_ng_noemissive__lod0__0
- shaders/shader_ng_noemissive__lod0_instanced__0
- shaders/shader_ng_noemissive__lod0_instanced__0
- shaders/shader_ng_noemissive__skinninglod0__0
- shaders/shader_ng_noemissive__skinninglod0__0
- shaders/shader_ng_vtxcolor__lod0__0
- shaders/shader_ng_vtxcolor__lod0__0
- shaders/shader_ng_vtxcolor__skinninglod0__0
- shaders/shader_ng_vtxcolor__skinninglod0__0
- shaders/shader_ngs__lod0__0
- shaders/shader_ngs__lod0__0
- shaders/shader_ngs__lod0_instanced__0
- shaders/shader_ngs__lod0_instanced__0
- shaders/shader_ngs__skinninglod0__0
- shaders/shader_ngs__skinninglod0__0
- shaders/shader_ngs_vtxcolor__lod0__0
- shaders/shader_ngs_vtxcolor__lod0__0
- shaders/shader_ngs_vtxcolor__skinninglod0__0
- shaders/shader_ngs_vtxcolor__skinninglod0__0
- shaders/shader_translucent__lod0__0
- shaders/shader_translucent__lod0__0
- shaders/shader_translucent__lod0_instanced__0
- shaders/shader_translucent__lod0_instanced__0
- shaders/shader_v__lod0__0
- shaders/shader_v__lod0__0
- shaders/shader_v__lod0_instanced__0
- shaders/shader_v__lod0_instanced__0
- shaders/shader_vml__lod0__0
- shaders/shader_vml__lod0__0
- shaders/shader_vov__lod0__0
- shaders/shader_vov__lod0__0
- shaders/shader_vov__lod0_instanced__0
- shaders/shader_vov__lod0_instanced__0
- shaders/shader_vovn__lod0__0
- shaders/shader_vovn__lod0__0
- shaders/shader_vovn__lod0_instanced__0
- shaders/shader_vovn__lod0_instanced__0
- shaders/shader_vovn__skinninglod0__0
- shaders/shader_vovn__skinninglod0__0
- shaders/shadow__base__0
- shaders/shadow__base__0
- shaders/shadow__base_instanced__0
- shaders/shadow__base_instanced__0
- shaders/shadow__blurh__0
- shaders/shadow__blurh__0
- shaders/shadow__blurv__0
- shaders/shadow__blurv__0
- shaders/shadow__skinned__0
- shaders/shadow__skinned__0
- shaders/shield__lod0__0
- shaders/shield__lod0__0
- shaders/shield__skinninglod0__0
- shaders/shield__skinninglod0__0
- shaders/shield_soft__lod0__0
- shaders/shield_soft__lod0__0
- shaders/simple__debugsphere__0
- shaders/simple__debugsphere__0
- shaders/simple__technique0__0
- shaders/simple__technique0__0
- shaders/simplefont__technique0__0
- shaders/simplefont__technique0__0
- shaders/skybox__modulate__0
- shaders/skybox__modulate__0
- shaders/stealthring__debugsphere__0
- shaders/stealthring__debugsphere__0
- shaders/stealthring__technique0__0
- shaders/stealthring__technique0__0
- shaders/theora__t0__0
- shaders/theora__t0__0
- shaders/vovn_clamp__lod0__0
- shaders/vovn_clamp__lod0__0
- shaders/vovn_clamp__skinninglod0__0
- shaders/vovn_clamp__skinninglod0__0
shaders/bullets__additive maps to shaders/bullets__additive_instanced
shaders/bullets__modulative maps to shaders/bullets__modulative_instanced
shaders/depth__linear maps to shaders/depth__linear_instanced
shaders/particlesscrolling__additive maps to
shaders/particlesscrolling__additive_instanced
shaders/particlesscrolling__addvtxa maps to
shaders/particlesscrolling__addvtxa_instanced
shaders/particlesscrolling__modm maps to
shaders/particlesscrolling__modm_instanced
shaders/particlesscrolling__modulate maps to
shaders/particlesscrolling__modulate_instanced
shaders/particlesscrolling__modulatebackground maps to
shaders/particlesscrolling__modulatebackground_instanced
shaders/particlesscrolling__modztest maps to
shaders/particlesscrolling__modztest_instanced
shaders/shader_ng__lod0 maps to shaders/shader_ng__lod0_instanced
shaders/shader_ng_noemissive__lod0 maps to
shaders/shader_ng_noemissive__lod0_instanced
shaders/shader_ngs__lod0 maps to shaders/shader_ngs__lod0_instanced
shaders/shader_translucent__lod0 maps to
shaders/shader_translucent__lod0_instanced
shaders/shader_v__lod0 maps to shaders/shader_v__lod0_instanced
shaders/shader_vov__lod0 maps to shaders/shader_vov__lod0_instanced
shaders/shader_vovn__lod0 maps to shaders/shader_vovn__lod0_instanced
shaders/shadow__base maps to shaders/shadow__base_instanced
Аварийный останов (core dumped)
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