[Bug 96762] [radeonsi] Firewatch: nothing rendered in scrollable (text) areas

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Fri Jul 1 14:22:52 UTC 2016


https://bugs.freedesktop.org/show_bug.cgi?id=96762

            Bug ID: 96762
           Summary: [radeonsi] Firewatch: nothing rendered in scrollable
                    (text) areas
           Product: Mesa
           Version: git
          Hardware: x86-64 (AMD64)
                OS: Linux (All)
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/Gallium/radeonsi
          Assignee: dri-devel at lists.freedesktop.org
          Reporter: kai at dev.carbon-project.org
        QA Contact: dri-devel at lists.freedesktop.org
            Blocks: 77449

Created attachment 124836
  --> https://bugs.freedesktop.org/attachment.cgi?id=124836&action=edit
Graphics settings menu for Firewatch: no resolution options are rendered in the
scrollable area

Before I start with the description: this might be a duplicate of either bug
96672 or bug 95551 or both if those two are duplicates of each other as well.
Feel free to resolve it that way.

When playing Firewatch with the stack detailed below, scrollable text areas
(for example the resolution selection in the settings menu (see attached
screenshot) or the "notes reader" menu for notes you've collected are lacking
any visible text. The text area's border as well as scrolling controls are
rendered.

Most likely unrelated/a different issue, but I'd like to note, that the
start-up of the game is *really* slow and for at least a minute or so you see
the main menu screen go from black to the fully rendered screen with background
animation frame by frame (the same issue can be observed, when Alt-Tabing out
and back into the game). It almost feels like the process has frozen. Once it's
loaded everything runs smooth. (Btw: launching the game with
MESA_GLSL_VERSION_OVERRIDE=300 MESA_GL_VERSION_OVERRIDE=3.0 avoids this issue
entirely, but still nothing rendered in scrollable areas)

In any case, the Player.log of the underlying Unity engine shows a couple of
shader-related warnings:
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Diffuse IBL' - Pass 'FORWARD' has no vertex shader
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Diffuse IBL' - Pass 'FORWARD' has no vertex shader
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Diffuse IBL' - Pass 'PREPASS' has no vertex shader
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Diffuse IBL' - Pass 'PREPASS' has no vertex shader
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Diffuse IBL' - Pass 'DEFERRED' has no vertex shader
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Diffuse IBL' - All passes removed
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL' - Pass 'FORWARD' has no vertex shader
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL' - Pass 'FORWARD' has no vertex shader
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL' - Pass 'PREPASS' has no vertex shader
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL' - Pass 'PREPASS' has no vertex shader
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL' - Pass 'DEFERRED' has no vertex shader
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL' - All passes removed
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL Trees' - Pass 'FORWARD' has no vertex shader
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL Trees' - Pass 'FORWARD' has no vertex shader
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL Trees' - Pass 'PREPASS' has no vertex shader
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL Trees' - Pass 'PREPASS' has no vertex shader
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL Trees' - Pass 'DEFERRED' has no vertex shader
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL Cross Cards' - Pass 'FORWARD' has no vertex shader
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL Cross Cards' - Pass 'FORWARD' has no vertex shader
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL Cross Cards' - Pass 'PREPASS' has no vertex shader
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL Cross Cards' - Pass 'PREPASS' has no vertex shader
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL Cross Cards' - Pass 'DEFERRED' has no vertex shader
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL Cross Cards' - All passes removed
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL Double Faces' - Pass 'FORWARD' has no vertex shader
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL Double Faces' - Pass 'FORWARD' has no vertex shader
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL Double Faces' - Pass 'PREPASS' has no vertex shader
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL Double Faces' - Pass 'PREPASS' has no vertex shader
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Diffuse IBL Double Faces' - Pass 'DEFERRED' has no vertex shader
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Specular IBL' - Pass 'FORWARD' has no vertex shader
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Specular IBL' - Pass 'FORWARD' has no vertex shader
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Specular IBL' - Pass 'PREPASS' has no vertex shader
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Specular IBL' - Pass 'PREPASS' has no vertex shader
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Specular IBL' - Pass 'DEFERRED' has no vertex shader
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Specular IBL' - All passes removed
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Specular IBL' - Pass 'FORWARD' has no vertex shader
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Specular IBL' - Pass 'FORWARD' has no vertex shader
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Specular IBL' - Pass 'PREPASS' has no vertex shader
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Specular IBL' - Pass 'PREPASS' has no vertex shader
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Specular IBL' - Pass 'DEFERRED' has no vertex shader
> WARNING: Shader Unsupported: 'Marmoset/Transparent/Cutout/Bumped Specular IBL' - All passes removed
> WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Pass '' has no vertex shader
> WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Setting to default shader.
> WARNING: Shader Unsupported: 'Hidden/NoiseAndGrainDX11' - Pass '' has no vertex shader
> WARNING: Shader Unsupported: 'Hidden/NoiseAndGrainDX11' - Setting to default shader.

There is also a couple of audio-related (WWise) warnings and a null pointer
exception in there, but the exception is probably "on close" as it's the very
last entry in the log. Let me know, if you want to see the full log file from
Unity3D.

The stack used was (Debian testing, fully updated, as a base):
GPU: Hawaii PRO [Radeon R9 290] (ChipID = 0x67b1)
Mesa: Git:master/d8d6091a84
libdrm: 2.4.68-1
LLVM: SVN:trunk/r274279 (3.9 devel) +
<http://reviews.llvm.org/D21551?id=61349&download=true>
X.Org: 2:1.18.3-1
Linux: 4.6.3
Firmware: firmware-amd-graphics/20160110-1
libclc: Git:master/20d977a3e6
DDX: 1:7.7.0-1

Let me know, if you need something else (shader dump, apitrace, etc.). Please
specify if you want me to provide these with or without the override variables
mentioned above.


Referenced Bugs:

https://bugs.freedesktop.org/show_bug.cgi?id=77449
[Bug 77449] Tracker bug for all bugs related to Steam titles
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