[PATCH 1/7] drm/vc4: Add a getparam ioctl for getting the V3D identity regs.

Eric Anholt eric at anholt.net
Tue Jul 5 01:14:34 UTC 2016


As I extend the driver to support different V3D revisions, userspace
needs to know what version it's targeting.  This is most easily
detected using the V3D identity registers.

Signed-off-by: Eric Anholt <eric at anholt.net>
---
 drivers/gpu/drm/vc4/vc4_drv.c | 25 +++++++++++++++++++++++++
 include/uapi/drm/vc4_drm.h    | 11 +++++++++++
 2 files changed, 36 insertions(+)

diff --git a/drivers/gpu/drm/vc4/vc4_drv.c b/drivers/gpu/drm/vc4/vc4_drv.c
index 3446ece21b4a..8a2f2b5a8f32 100644
--- a/drivers/gpu/drm/vc4/vc4_drv.c
+++ b/drivers/gpu/drm/vc4/vc4_drv.c
@@ -43,6 +43,30 @@ void __iomem *vc4_ioremap_regs(struct platform_device *dev, int index)
 	return map;
 }
 
+static int vc4_get_param_ioctl(struct drm_device *dev, void *data,
+			       struct drm_file *file_priv)
+{
+	struct vc4_dev *vc4 = to_vc4_dev(dev);
+	struct drm_vc4_get_param *args = data;
+
+	switch (args->param) {
+	case DRM_VC4_PARAM_V3D_IDENT0:
+		args->value = V3D_READ(V3D_IDENT0);
+		break;
+	case DRM_VC4_PARAM_V3D_IDENT1:
+		args->value = V3D_READ(V3D_IDENT1);
+		break;
+	case DRM_VC4_PARAM_V3D_IDENT2:
+		args->value = V3D_READ(V3D_IDENT2);
+		break;
+	default:
+		DRM_DEBUG("Unknown parameter %d\n", args->param);
+		return -EINVAL;
+	}
+
+	return 0;
+}
+
 static void vc4_lastclose(struct drm_device *dev)
 {
 	struct vc4_dev *vc4 = to_vc4_dev(dev);
@@ -74,6 +98,7 @@ static const struct drm_ioctl_desc vc4_drm_ioctls[] = {
 	DRM_IOCTL_DEF_DRV(VC4_CREATE_SHADER_BO, vc4_create_shader_bo_ioctl, 0),
 	DRM_IOCTL_DEF_DRV(VC4_GET_HANG_STATE, vc4_get_hang_state_ioctl,
 			  DRM_ROOT_ONLY),
+	DRM_IOCTL_DEF_DRV(VC4_GET_PARAM, vc4_get_param_ioctl, DRM_RENDER_ALLOW),
 };
 
 static struct drm_driver vc4_drm_driver = {
diff --git a/include/uapi/drm/vc4_drm.h b/include/uapi/drm/vc4_drm.h
index af12e8a184c8..c4427d31b346 100644
--- a/include/uapi/drm/vc4_drm.h
+++ b/include/uapi/drm/vc4_drm.h
@@ -37,6 +37,7 @@ extern "C" {
 #define DRM_VC4_MMAP_BO                           0x04
 #define DRM_VC4_CREATE_SHADER_BO                  0x05
 #define DRM_VC4_GET_HANG_STATE                    0x06
+#define DRM_VC4_GET_PARAM                         0x07
 
 #define DRM_IOCTL_VC4_SUBMIT_CL           DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_SUBMIT_CL, struct drm_vc4_submit_cl)
 #define DRM_IOCTL_VC4_WAIT_SEQNO          DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_WAIT_SEQNO, struct drm_vc4_wait_seqno)
@@ -45,6 +46,7 @@ extern "C" {
 #define DRM_IOCTL_VC4_MMAP_BO             DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_MMAP_BO, struct drm_vc4_mmap_bo)
 #define DRM_IOCTL_VC4_CREATE_SHADER_BO    DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_CREATE_SHADER_BO, struct drm_vc4_create_shader_bo)
 #define DRM_IOCTL_VC4_GET_HANG_STATE      DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_GET_HANG_STATE, struct drm_vc4_get_hang_state)
+#define DRM_IOCTL_VC4_GET_PARAM           DRM_IOWR(DRM_COMMAND_BASE + DRM_VC4_GET_PARAM, struct drm_vc4_get_param)
 
 struct drm_vc4_submit_rcl_surface {
 	__u32 hindex; /* Handle index, or ~0 if not present. */
@@ -280,6 +282,15 @@ struct drm_vc4_get_hang_state {
 	__u32 pad[16];
 };
 
+#define DRM_VC4_PARAM_V3D_IDENT0		0
+#define DRM_VC4_PARAM_V3D_IDENT1		1
+#define DRM_VC4_PARAM_V3D_IDENT2		2
+
+struct drm_vc4_get_param {
+	__u32 param;
+	__u32 value;
+};
+
 #if defined(__cplusplus)
 }
 #endif
-- 
2.8.1



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