[Bug 94900] HD6950 GPU lockup loop with various steam games (octodad[always], saints row 4[always], dead island[always], grid autosport[sometimes])
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Sun Jul 17 21:36:00 UTC 2016
https://bugs.freedesktop.org/show_bug.cgi?id=94900
iive at yahoo.com changed:
What |Removed |Added
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CC| |iive at yahoo.com
--- Comment #18 from iive at yahoo.com ---
Created attachment 125121
--> https://bugs.freedesktop.org/attachment.cgi?id=125121&action=edit
Octrodad crashing pixel shader - TGSI, disassembly of normal and SB optimised
versions
I used SB_DSKIP_* variables to narrow down the exact shader that causes the
crash.
The shader is big and complicated. It does contain loops, breaks, if/then/else
statements, jumps.
Just a note. `glretrace` outputs 2-3 more shaders after the dump point, so it
won't always be the last shader. Still the correct 2 shaders are output right
before the dump.
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