[Bug 94388] r600_blit.c:281: r600_decompress_depth_textures: Assertion `tex->is_depth && !tex->is_flushing_texture' failed.
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Thu Mar 3 12:46:32 UTC 2016
https://bugs.freedesktop.org/show_bug.cgi?id=94388
Bug ID: 94388
Summary: r600_blit.c:281: r600_decompress_depth_textures:
Assertion `tex->is_depth && !tex->is_flushing_texture'
failed.
Product: Mesa
Version: git
Hardware: x86 (IA32)
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r600
Assignee: dri-devel at lists.freedesktop.org
Reporter: iive at yahoo.com
QA Contact: dri-devel at lists.freedesktop.org
am\steamapps\common\Crysis\bin32\crysis.exe: r600_blit.c:281:
r600_decompress_depth_textures: Assertion `tex->is_depth &&
!tex->is_flushing_texture' failed.
fixme:faultrep:ReportFault 0x738120 0x0 stub
This is a regression and bisect narrowed it down to:
---
commit 757071ca7cdda12d2974614f9a9d02d5a834f38c
Author: Fredrik Höglund <fredrik at kde.org>
Date: Fri Jan 8 16:31:14 2016 -0500
st/mesa: Accelerate PBO uploads
---
Unfortunately I was not able to get backtrace or apitrace (d3d9 or opengl).
For me the bug is triggered when using the wine native d3d9 to opengl wrapper,
running the steam version of Crysis 1. The game starts, shows intros and menus,
loading screen, but crashes when level is started.
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