[PATCH] drm/vc4: improve throughput by pipelining binning and rendering jobs
Eric Anholt
eric at anholt.net
Mon Mar 14 00:05:59 UTC 2016
Varad Gautam <varadgautam at gmail.com> writes:
> Hi Eric,
>
> On Sat, Mar 5, 2016 at 7:17 AM, Eric Anholt <eric at anholt.net> wrote:
> > Varad Gautam <varadgautam at gmail.com> writes:
> >
> >> The hardware provides us with separate threads for binning and
> >> rendering, and the existing model waits for them both to complete
> >> before submitting the next job.
> >>
> >> Splitting the binning and rendering submissions reduces idle time
> >> and gives us approx 20-30% speedup with several x11perf tests.
> >
> > This patch is:
> >
> > Reviewed-by: Eric Anholt <eric at anholt.net.
> >
> > Which tests did you find improved, specifically? I'm seeing
> openarena
> > improved by 1.01897% +/- 0.247857% (n=16). x11perf -aa24text and
> > -copypixwin looked like they had about the same level of improvement.
>
> Here's a sample of the speedups I've noticed with x11perf:
>
> without queue with queue % delta test
> -(reps/sec)- -(reps/sec)- --- ---
> 1840000 2360000 28.26% 10x10 tiled rectangle (17x15 tile)
> 1920000 2440000 27.08% 10x10 tiled rectangle (4x4 tile)
> 1340000 1620000 20.90% 10x10 tiled rectangle (216x208
> tile)
> 9900000 11900000 20.20% 10-pixel line
> 1310000 1570000 19.85% 10x10 tiled rectangle (161x145
> tile)
> 2800000 3270000 16.79% 10x10 rectangle
> 2720000 3140000 15.44% 100-pixel vertical line segment
> 876000 1010000 15.30% 100-pixel line segment (2 kids)
> 199000 229000 15.08% Circulate Unmapped window (200
> kids)
> 1190000 1350000 13.45% 100-pixel line segment (1 kid)
> 176000 199000 13.07% 500-pixel line segment
> 172000 194000 12.79% 500-pixel line
> 116000 129000 11.21% Destroy window via parent (100
> kids)
> 2030000 2250000 10.84% 100-pixel horizontal line segment
> 635000 697000 9.76% 100-pixel line segment (3 kids)
Some of these results seem to be spurious (ucirculate, for example).
However, -line10 and -tilerect10 seem to be good.
Pulled for -next. Thanks!
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