[PATCH 2/9] drm/msm: Drop the gpu binding

Archit Taneja architt at codeaurora.org
Wed May 4 06:45:29 UTC 2016



On 05/03/2016 06:12 PM, Rob Herring wrote:
> On Tue, May 3, 2016 at 5:57 AM, Archit Taneja <architt at codeaurora.org> wrote:
>> The driver currently identifies the GPU components it needs by parsing
>> a phandle list from the 'gpus' DT property.
>>
>> This isn't the right binding to go with. So, for now, just search all
>> device nodes and find the gpu node we need by parsing a list of
>> compatible strings.
>>
>> Once we know how to link the kms and gpu drivers, we'll drop this method
>> and use the correct binding.
>>
>> Signed-off-by: Archit Taneja <architt at codeaurora.org>
>> ---
>>   drivers/gpu/drm/msm/msm_drv.c | 26 +++++++++++++++++++-------
>>   1 file changed, 19 insertions(+), 7 deletions(-)
>>
>> diff --git a/drivers/gpu/drm/msm/msm_drv.c b/drivers/gpu/drm/msm/msm_drv.c
>> index 30b8f3b..f717a69 100644
>> --- a/drivers/gpu/drm/msm/msm_drv.c
>> +++ b/drivers/gpu/drm/msm/msm_drv.c
>> @@ -1068,20 +1068,32 @@ static int compare_of(struct device *dev, void *data)
>>          return dev->of_node == data;
>>   }
>>
>> -static int add_components(struct device *dev, struct component_match **matchptr,
>> -               const char *name)
>> +static const char * const msm_compatible_gpus[] = {
>> +       "qcom,adreno-3xx",
>> +       "qcom,kgsl-3d0",
>> +};
>> +
>> +/*
>> + * We don't know what's the best binding to link the gpu with the drm device.
>> + * Fow now, we just hunt for all the possible gpus that we support, and add them
>> + * as components.
>> + */
>> +static int add_gpu_components(struct device *dev,
>> +                             struct component_match **matchptr)
>>   {
>> -       struct device_node *np = dev->of_node;
>>          unsigned i;
>>
>> -       for (i = 0; ; i++) {
>> +       for (i = 0; i < ARRAY_SIZE(msm_compatible_gpus); i++) {
>
> You can use of_find_matching_node() here instead of a loop.

I'll switch to that.

Thanks,
Archit

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