[PATCH 2/2] dma-buf/fence: add fence_array fences v4

Chris Wilson chris at chris-wilson.co.uk
Fri May 20 14:42:03 UTC 2016


On Fri, May 20, 2016 at 03:56:11PM +0200, Christian König wrote:
> From: Gustavo Padovan <gustavo.padovan at collabora.co.uk>
> 
> struct fence_collection inherits from struct fence and carries a
> collection of fences that needs to be waited together.
> 
> It is useful to translate a sync_file to a fence to remove the complexity
> of dealing with sync_files on DRM drivers. So even if there are many
> fences in the sync_file that needs to waited for a commit to happen,
> they all get added to the fence_collection and passed for DRM use as
> a standard struct fence.
> 
> That means that no changes needed to any driver besides supporting fences.
> 
> fence_collection's fence doesn't belong to any timeline context, so
> fence_is_later() and fence_later() are not meant to be called with
> fence_collections fences.
> 
> v2: Comments by Daniel Vetter:
> 	- merge fence_collection_init() and fence_collection_add()
> 	- only add callbacks at ->enable_signalling()
> 	- remove fence_collection_put()
> 	- check for type on to_fence_collection()
> 	- adjust fence_is_later() and fence_later() to WARN_ON() if they
> 	are used with collection fences.
> 
> v3: - Initialize fence_cb.node at fence init.
> 
>     Comments by Chris Wilson:
> 	- return "unbound" on fence_collection_get_timeline_name()
> 	- don't stop adding callbacks if one fails
> 	- remove redundant !! on fence_collection_enable_signaling()
> 	- remove redundant () on fence_collection_signaled
> 	- use fence_default_wait() instead
> 
> v4 (chk): Rework, simplification and cleanup:
> 	- Drop FENCE_NO_CONTEXT handling, always allocate a context.
> 	- Rename to fence_array.
> 	- Return fixed driver name.
> 	- Register only one callback at a time.

Why? Even within a driver I expected there to be some amoritization of
the signaling costs for handling multiple fences at once (at least the
driver I'm familar with!).

So more just curiousity as to your experience that favours sequential
enabling.

> +static bool fence_array_add_next_callback(struct fence_array *array)
> +{
> +	while (array->num_signaled < array->num_fences) {
> +		struct fence *next = array->fences[array->num_signaled];
> +
> +		if (!fence_add_callback(next, &array->cb, fence_array_cb_func))
> +			return true;
> +
> +		++array->num_signaled;
> +	}
> +
> +	return false;
> +}
> +
> +static void fence_array_cb_func(struct fence *f, struct fence_cb *cb)
> +{
> +	struct fence_array *array = container_of(cb, struct fence_array, cb);

Some chasing around would have been saved by a

	assert_spin_locked(&array->lock);

here.

> +
> +	++array->num_signaled;
> +	if (!fence_array_add_next_callback(array))
> +		fence_signal(&array->base);
> +}
> +
> +static bool fence_array_enable_signaling(struct fence *fence)
> +{
> +	struct fence_array *array = to_fence_array(fence);
> +
> +	return fence_array_add_next_callback(array);
> +}
> +
> +static bool fence_array_signaled(struct fence *fence)
> +{
> +	struct fence_array *array = to_fence_array(fence);
> +
> +	return ACCESS_ONCE(array->num_signaled) == array->num_fences;

Can just be READ_ONCE()
-Chris

-- 
Chris Wilson, Intel Open Source Technology Centre


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