[PATCH libdrm] radeon: use SAMPLE_SPLIT=2 for better MSAA perf on EG/CM
Alex Deucher
alexdeucher at gmail.com
Thu May 26 14:07:54 UTC 2016
On Thu, May 26, 2016 at 9:38 AM, Marek Olšák <maraeo at gmail.com> wrote:
> From: Marek Olšák <marek.olsak at amd.com>
>
Reviewed-by: Alex Deucher <alexander.deucher at amd.com>
> ---
> radeon/radeon_surface.c | 6 ++++--
> 1 file changed, 4 insertions(+), 2 deletions(-)
>
> diff --git a/radeon/radeon_surface.c b/radeon/radeon_surface.c
> index 5ec9745..1424660 100644
> --- a/radeon/radeon_surface.c
> +++ b/radeon/radeon_surface.c
> @@ -957,8 +957,10 @@ static int eg_surface_best(struct radeon_surface_manager *surf_man,
> }
> surf->stencil_tile_split = 64;
> } else {
> - /* tile split must be >= 256 for colorbuffer surfaces */
> - surf->tile_split = MAX2(surf->nsamples * surf->bpe * 64, 256);
> + /* tile split must be >= 256 for colorbuffer surfaces,
> + * SAMPLE_SPLIT = tile_split / (bpe * 64), the optimal value is 2
> + */
> + surf->tile_split = MAX2(2 * surf->bpe * 64, 256);
> if (surf->tile_split > 4096)
> surf->tile_split = 4096;
> }
> --
> 2.7.4
>
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