[Bug 98238] witcher 2: objects are black when changing lod

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Wed Nov 9 21:37:19 UTC 2016


https://bugs.freedesktop.org/show_bug.cgi?id=98238

--- Comment #5 from freedesktop at lanig.email ---
I can confirm this bug. When the game changes the textures it switches to a
black object without any texture at first.

As a partly workaround I suggest to change the following options in your
User.ini:
TextureMemoryBudget
MeshDistanceScale

The texture memory budget should be slightly below the maximum amount of VRAM,
for example 7680 would be reasonable for a 8GiB- card.
The more you increase the mesh distance the further the textures get changed.
So when I set it to 99.9 it's not that distracting anymore(changing textures
are smaller then of course).
The file is located at
~/.local/share/cdprojektred/witcher2/GameDocuments/Witcher\ 2/config/User.ini

Sadly the grass is not included in this value so you might still see annoying
grass behaviour. So finally we have about three bugs, the textures aren't
switched correctly which is perhaps a driver issue but the LoD behaviour of the
engine is also really stupid, especially when it extremely decreases within
something like 2 metres from the char on the highest settings as long as no
changes are made in the User.ini. And finally not being able to change the
grass settings.

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