[PATCH] drm: bridge: Detach all bridges in a chain at encoder cleanup time

Laurent Pinchart laurent.pinchart+renesas at ideasonboard.com
Tue Nov 29 21:54:29 UTC 2016


Instead of detaching only the bridge directly connected to the encoder,
detach all bridges in the chain.

Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas at ideasonboard.com>
---
 drivers/gpu/drm/drm_encoder.c | 12 ++++++++++--
 1 file changed, 10 insertions(+), 2 deletions(-)

Hi Daniel,

As requested, here's a patch that makes bridge detach recursive. It's based on
top of "[PATCH v3 04/13] drm: bridge: Detach bridge from encoder at encoder
cleanup time".

diff --git a/drivers/gpu/drm/drm_encoder.c b/drivers/gpu/drm/drm_encoder.c
index 9c1f99646e0d..33d3e6ec83be 100644
--- a/drivers/gpu/drm/drm_encoder.c
+++ b/drivers/gpu/drm/drm_encoder.c
@@ -164,8 +164,16 @@ void drm_encoder_cleanup(struct drm_encoder *encoder)
 	 * the indices on the drm_encoder after us in the encoder_list.
 	 */
 
-	if (encoder->bridge)
-		drm_bridge_detach(encoder->bridge);
+	if (encoder->bridge) {
+		struct drm_bridge *bridge = encoder->bridge;
+		struct drm_bridge *next;
+
+		while (bridge) {
+			next = bridge->next;
+			drm_bridge_detach(bridge);
+			bridge = next;
+		}
+	}
 
 	drm_modeset_lock_all(dev);
 	drm_mode_object_unregister(dev, &encoder->base);
-- 
Regards,

Laurent Pinchart



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