[Bug 80419] XCOM: Enemy Unknown Causes lockup
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Sun Sep 4 05:00:17 UTC 2016
https://bugs.freedesktop.org/show_bug.cgi?id=80419
AmarildoJr <amarildosjr at riseup.net> changed:
What |Removed |Added
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CC| |amarildosjr at riseup.net
--- Comment #143 from AmarildoJr <amarildosjr at riseup.net> ---
(In reply to Alassane Maiga from comment #141)
> Well I can reliably make it stop locking the system completely now. I switch
> to console with ctrl+alt+f2 as soon as the game locks up and then back as
> soon as the ring stall messages start to fill up the screen. When I am back
> the game is not frozen anymore, but extremely slow. In fact all opengl
> related rendering becomes slow. And I get this message each time I switch to
> console :
> "GPU fault detected 146 0x0904xxxc
> VM_CONTEXT1_PROTECTION_FAULT_ADDR 0x00029E48
> VM_CONTEXT1_PROTECTION_FAULT_STATUS 0x040xxxxC"
>
> How should I give more information?
>
> If I restart the performance comes back to normal
I think is a similar effect of when DPM is disabled (with 'radeon.dpm=0'). I'm
interested to know if DPM has a finger on this issue or not.
Here's a "git diff" between si_dpm.c from kernel 3.16 and 4.7.2:
http://pastebin.com/raw/UzZFfYgp
Perhaps there are some hints in there.
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