[PATCH v6 2/3] gpu: ipu-v3: Add ipu_rot_mode_is_irt()
Steve Longerbeam
slongerbeam at gmail.com
Thu Sep 15 18:30:50 UTC 2016
Add a macro that returns boolean true if the given ipu_rotate_mode
requires the use of the Image Rotator.
Signed-off-by: Steve Longerbeam <steve_longerbeam at mentor.com>
---
drivers/gpu/ipu-v3/ipu-ic.c | 2 +-
include/video/imx-ipu-v3.h | 22 +++++++++++++++-------
2 files changed, 16 insertions(+), 8 deletions(-)
diff --git a/drivers/gpu/ipu-v3/ipu-ic.c b/drivers/gpu/ipu-v3/ipu-ic.c
index 1a37afc..321eb98 100644
--- a/drivers/gpu/ipu-v3/ipu-ic.c
+++ b/drivers/gpu/ipu-v3/ipu-ic.c
@@ -619,7 +619,7 @@ int ipu_ic_task_idma_init(struct ipu_ic *ic, struct ipuv3_channel *channel,
ipu_ic_write(ic, ic_idmac_2, IC_IDMAC_2);
ipu_ic_write(ic, ic_idmac_3, IC_IDMAC_3);
- if (rot >= IPU_ROTATE_90_RIGHT)
+ if (ipu_rot_mode_is_irt(rot))
ic->rotation = true;
unlock:
diff --git a/include/video/imx-ipu-v3.h b/include/video/imx-ipu-v3.h
index 49d5439..f39a3d6 100644
--- a/include/video/imx-ipu-v3.h
+++ b/include/video/imx-ipu-v3.h
@@ -63,17 +63,25 @@ enum ipu_csi_dest {
/*
* Enumeration of IPU rotation modes
*/
+#define IPU_ROT_BIT_VFLIP (1 << 0)
+#define IPU_ROT_BIT_HFLIP (1 << 1)
+#define IPU_ROT_BIT_90 (1 << 2)
+
enum ipu_rotate_mode {
IPU_ROTATE_NONE = 0,
- IPU_ROTATE_VERT_FLIP,
- IPU_ROTATE_HORIZ_FLIP,
- IPU_ROTATE_180,
- IPU_ROTATE_90_RIGHT,
- IPU_ROTATE_90_RIGHT_VFLIP,
- IPU_ROTATE_90_RIGHT_HFLIP,
- IPU_ROTATE_90_LEFT,
+ IPU_ROTATE_VERT_FLIP = IPU_ROT_BIT_VFLIP,
+ IPU_ROTATE_HORIZ_FLIP = IPU_ROT_BIT_HFLIP,
+ IPU_ROTATE_180 = (IPU_ROT_BIT_VFLIP | IPU_ROT_BIT_HFLIP),
+ IPU_ROTATE_90_RIGHT = IPU_ROT_BIT_90,
+ IPU_ROTATE_90_RIGHT_VFLIP = (IPU_ROT_BIT_90 | IPU_ROT_BIT_VFLIP),
+ IPU_ROTATE_90_RIGHT_HFLIP = (IPU_ROT_BIT_90 | IPU_ROT_BIT_HFLIP),
+ IPU_ROTATE_90_LEFT = (IPU_ROT_BIT_90 |
+ IPU_ROT_BIT_VFLIP | IPU_ROT_BIT_HFLIP),
};
+/* 90-degree rotations require the IRT unit */
+#define ipu_rot_mode_is_irt(m) (((m) & IPU_ROT_BIT_90) != 0)
+
enum ipu_color_space {
IPUV3_COLORSPACE_RGB,
IPUV3_COLORSPACE_YUV,
--
2.7.4
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