[PATCH 0/6] drm: msm: A5XX zap shader

Jordan Crouse jcrouse at codeaurora.org
Wed Apr 12 21:15:12 UTC 2017


Hey Rob -

Here is the stack of stuff to add the zap shader for msm-next. I left
the code broken out as the first two changes are merged into the device
specific tree and the third one has been seen before so this should
hopefully cut down on confusion.

The following patches are basically the changes that Bjorn requested and a bit
more clean up to rely on the device tree less as is our current plan of action.

I am not at all oppposed to squashing these into one big change or two moderate
changes if it makes life easier.

Jordan Crouse (6):
  drm/msm: Add a quick and dirty PIL loader
  drm/msm: gpu: Use the zap shader on 5XX if we can
  drm/msm: Improve the zap shader
  drm/msm: Create a child device for the zap shader
  drm/msm: Move zap shader firmware name to the device table
  drm/msm: Document the zap-shader subnode for the GPU

 .../devicetree/bindings/display/msm/gpu.txt        |  13 ++
 drivers/gpu/drm/msm/adreno/a5xx_gpu.c              | 249 ++++++++++++++++++++-
 drivers/gpu/drm/msm/adreno/a5xx_gpu.h              |   2 +
 drivers/gpu/drm/msm/adreno/adreno_device.c         |   1 +
 drivers/gpu/drm/msm/adreno/adreno_gpu.h            |   1 +
 5 files changed, 264 insertions(+), 2 deletions(-)

-- 
1.9.1



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