[PATCH v2 5/5] drm/vc4: Expose dma-buf fences for V3D rendering.

Eric Anholt eric at anholt.net
Thu Apr 13 18:01:44 UTC 2017

Daniel Vetter <daniel at ffwll.ch> writes:

> On Wed, Apr 12, 2017 at 12:12:02PM -0700, Eric Anholt wrote:
>> This is needed for proper synchronization with display on another DRM
>> device (pl111 or tinydrm) with buffers produced by vc4 V3D.  Fixes the
>> new igt vc4_dmabuf_poll testcase, and rendering of one of the glmark2
>> desktop tests on pl111+vc4.
>> This doesn't yet introduce waits on other device's fences before vc4's
>> rendering/display, because I don't have testcases for them.
>> v2: Reuse dma_fence_free(), retitle commit message to clarify that
>>     it's not a full dma-buf fencing implementation yet.
>> Signed-off-by: Eric Anholt <eric at anholt.net>
> Double-checked a few things in your ww_mutex scheme, seems are correct.
> And testing with CONFIG_DEBUG_WW_MUTEX_SLOWPATH should catch any kind of
> fumbles in your error paths. I didnt do a full review, so just
> Acked-by: Daniel Vetter <daniel.vetter at ffwll.ch>

The two other most likely reviewers (ickle and padovan) have at least
glanced at it, so I've pushed it now.
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