[PATCH 2/6] drm/msm: gpu: Use the zap shader on 5XX if we can
Bjorn Andersson
bjorn.andersson at linaro.org
Mon Apr 17 19:58:07 UTC 2017
On Wed 12 Apr 14:15 PDT 2017, Jordan Crouse wrote:
> diff --git a/drivers/gpu/drm/msm/adreno/a5xx_gpu.c b/drivers/gpu/drm/msm/adreno/a5xx_gpu.c
> index 6c55d24..0e2b00a 100644
> --- a/drivers/gpu/drm/msm/adreno/a5xx_gpu.c
> +++ b/drivers/gpu/drm/msm/adreno/a5xx_gpu.c
> @@ -470,6 +470,55 @@ static int a5xx_ucode_init(struct msm_gpu *gpu)
> return 0;
> }
>
> +static int a5xx_zap_shader_resume(struct msm_gpu *gpu)
> +{
> + int ret;
> +
> + ret = qcom_scm_set_remote_state(0, 13);
Is 13 here the PAS_ID, or just a coincidence? And what is state 0? Can
we have a define for this?
> + if (ret)
> + DRM_ERROR("%s: zap-shader resume failed: %d\n",
> + gpu->name, ret);
> +
> + return ret;
> +}
> +
> +static int a5xx_zap_shader_init(struct msm_gpu *gpu)
> +{
> + static bool loaded;
> + struct adreno_gpu *adreno_gpu = to_adreno_gpu(gpu);
> + struct a5xx_gpu *a5xx_gpu = to_a5xx_gpu(adreno_gpu);
> + struct platform_device *pdev = a5xx_gpu->pdev;
> + struct device_node *node;
> + int ret;
> +
> + /*
> + * If the zap shader is already loaded into memory we just need to kick
> + * the remote processor to reinitialize it
> + */
> + if (loaded)
> + return a5xx_zap_shader_resume(gpu);
> +
> + /* Populate the sub-nodes if they haven't already been done */
> + of_platform_populate(pdev->dev.of_node, NULL, NULL, &pdev->dev);
As this is new code, there's little (no) value in doing this stepwise,
just squash this with the later commits replacing this.
> +
> + /* Find the sub-node for the zap shader */
> + node = of_find_node_by_name(pdev->dev.of_node, "qcom,zap-shader");
> + if (!node) {
> + DRM_ERROR("%s: qcom,zap-shader not found in device tree\n",
> + gpu->name);
> + return -ENODEV;
> + }
> +
> + ret = _pil_tz_load_image(of_find_device_by_node(node));
> + if (ret)
> + DRM_ERROR("%s: Unable to load the zap shader\n",
> + gpu->name);
> +
> + loaded = !ret;
> +
> + return ret;
> +}
> +
Regards,
Bjorn
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