[PATCH 0/6] drm: msm: A5XX zap shader

Archit Taneja architt at codeaurora.org
Thu Apr 20 03:46:19 UTC 2017



On 04/13/2017 02:45 AM, Jordan Crouse wrote:
> Hey Rob -
>
> Here is the stack of stuff to add the zap shader for msm-next. I left
> the code broken out as the first two changes are merged into the device
> specific tree and the third one has been seen before so this should
> hopefully cut down on confusion.
>
> The following patches are basically the changes that Bjorn requested and a bit
> more clean up to rely on the device tree less as is our current plan of action.
>
> I am not at all oppposed to squashing these into one big change or two moderate
> changes if it makes life easier.

For the series:

Tested-by: Archit Taneja <architt at codeaurora.org>

Thanks,
Archit

>
> Jordan Crouse (6):
>   drm/msm: Add a quick and dirty PIL loader
>   drm/msm: gpu: Use the zap shader on 5XX if we can
>   drm/msm: Improve the zap shader
>   drm/msm: Create a child device for the zap shader
>   drm/msm: Move zap shader firmware name to the device table
>   drm/msm: Document the zap-shader subnode for the GPU
>
>  .../devicetree/bindings/display/msm/gpu.txt        |  13 ++
>  drivers/gpu/drm/msm/adreno/a5xx_gpu.c              | 249 ++++++++++++++++++++-
>  drivers/gpu/drm/msm/adreno/a5xx_gpu.h              |   2 +
>  drivers/gpu/drm/msm/adreno/adreno_device.c         |   1 +
>  drivers/gpu/drm/msm/adreno/adreno_gpu.h            |   1 +
>  5 files changed, 264 insertions(+), 2 deletions(-)
>

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