[RFC 0/4] Exynos DRM: add Picture Processor extension

Nicolas Dufresne nicolas at ndufresne.ca
Wed Apr 26 19:18:59 UTC 2017


Le mercredi 26 avril 2017 à 18:52 +0200, Tobias Jakobi a écrit :
> Hello again,
> 
> 
> Nicolas Dufresne wrote:
> > Le mercredi 26 avril 2017 à 01:21 +0300, Sakari Ailus a écrit :
> > > Hi Marek,
> > > 
> > > On Thu, Apr 20, 2017 at 01:23:09PM +0200, Marek Szyprowski wrote:
> > > > Hi Laurent,
> > > > 
> > > > On 2017-04-20 12:25, Laurent Pinchart wrote:
> > > > > Hi Marek,
> > > > > 
> > > > > (CC'ing Sakari Ailus)
> > > > > 
> > > > > Thank you for the patches.
> > > > > 
> > > > > On Thursday 20 Apr 2017 11:13:36 Marek Szyprowski wrote:
> > > > > > Dear all,
> > > > > > 
> > > > > > This is an updated proposal for extending EXYNOS DRM API with generic
> > > > > > support for hardware modules, which can be used for processing image data
> > > > > > from the one memory buffer to another. Typical memory-to-memory operations
> > > > > > are: rotation, scaling, colour space conversion or mix of them. This is a
> > > > > > follow-up of my previous proposal "[RFC 0/2] New feature: Framebuffer
> > > > > > processors", which has been rejected as "not really needed in the DRM
> > > > > > core":
> > > > > > http://www.mail-archive.com/dri-devel@lists.freedesktop.org/msg146286.html
> > > > > > 
> > > > > > In this proposal I moved all the code to Exynos DRM driver, so now this
> > > > > > will be specific only to Exynos DRM. I've also changed the name from
> > > > > > framebuffer processor (fbproc) to picture processor (pp) to avoid confusion
> > > > > > with fbdev API.
> > > > > > 
> > > > > > Here is a bit more information what picture processors are:
> > > > > > 
> > > > > > Embedded SoCs are known to have a number of hardware blocks, which perform
> > > > > > such operations. They can be used in paralel to the main GPU module to
> > > > > > offload CPU from processing grapics or video data. One of example use of
> > > > > > such modules is implementing video overlay, which usually requires color
> > > > > > space conversion from NV12 (or similar) to RGB32 color space and scaling to
> > > > > > target window size.
> > > > > > 
> > > > > > The proposed API is heavily inspired by atomic KMS approach - it is also
> > > > > > based on DRM objects and their properties. A new DRM object is introduced:
> > > > > > picture processor (called pp for convenience). Such objects have a set of
> > > > > > standard DRM properties, which describes the operation to be performed by
> > > > > > respective hardware module. In typical case those properties are a source
> > > > > > fb id and rectangle (x, y, width, height) and destination fb id and
> > > > > > rectangle. Optionally a rotation property can be also specified if
> > > > > > supported by the given hardware. To perform an operation on image data,
> > > > > > userspace provides a set of properties and their values for given fbproc
> > > > > > object in a similar way as object and properties are provided for
> > > > > > performing atomic page flip / mode setting.
> > > > > > 
> > > > > > The proposed API consists of the 3 new ioctls:
> > > > > > - DRM_IOCTL_EXYNOS_PP_GET_RESOURCES: to enumerate all available picture
> > > > > >   processors,
> > > > > > - DRM_IOCTL_EXYNOS_PP_GET: to query capabilities of given picture
> > > > > >   processor,
> > > > > > - DRM_IOCTL_EXYNOS_PP_COMMIT: to perform operation described by given
> > > > > >   property set.
> > > > > > 
> > > > > > The proposed API is extensible. Drivers can attach their own, custom
> > > > > > properties to add support for more advanced picture processing (for example
> > > > > > blending).
> > > > > > 
> > > > > > This proposal aims to replace Exynos DRM IPP (Image Post Processing)
> > > > > > subsystem. IPP API is over-engineered in general, but not really extensible
> > > > > > on the other side. It is also buggy, with significant design flaws - the
> > > > > > biggest issue is the fact that the API covers memory-2-memory picture
> > > > > > operations together with CRTC writeback and duplicating features, which
> > > > > > belongs to video plane. Comparing with IPP subsystem, the PP framework is
> > > > > > smaller (1807 vs 778 lines) and allows driver simplification (Exynos
> > > > > > rotator driver smaller by over 200 lines).
> > 
> > Just a side note, we have written code in GStreamer using the Exnynos 4
> > FIMC IPP driver. I don't know how many, if any, deployment still exist
> > (Exynos 4 is relatively old now), but there exist userspace for the
> > FIMC driver.
> 
> I was searching for this code, but I didn't find anything. Are you sure
> you really mean the FIMC IPP in Exynos DRM, and not just the FIMC driver
> from the V4L2 subsystem?

Oops, I manage to be unclear. Having two drivers on the same IP isn't
helping. We wrote code around the FIMC driver on V4L2 side. This
driver:

https://git.kernel.org/pub/scm/linux/kernel/git/torvalds/linux.git/tree/drivers/media/platform/exynos4-is/fimc-m2m.c

And this code:

https://cgit.freedesktop.org/gstreamer/gst-plugins-good/tree/sys/v4l2/gstv4l2transform.c

Unless I have miss-read, the proposal here is to deprecate the V4L side
and improve the DRM side (which I stand against in my reply).

> 
> 
> With best wishes,
> Tobias
> 
> 
> 
> > We use this for color transformation (from tiled to
> > linear) and scaling. The FIMC driver is in fact quite stable in
> > upstream kernel today. The GScaler V4L2 M2M driver on Exynos 5 is
> > largely based on it and has received some maintenance to properly work
> > in GStreamer. unlike this DRM API, you can reuse the same userspace
> > code across multiple platforms (which we do already). We have also
> > integrated this driver in Chromium in the past (not upstream though).
> > 
> > I am well aware that the blitter driver has not got much attention
> > though. But again, V4L2 offers a generic interface to userspace
> > application. Fixing this driver could enable some work like this one:
> > 
> > https://bugzilla.gnome.org/show_bug.cgi?id=772766
> > 
> > This work in progress feature is a generic hardware accelerated video
> > mixer. It has been tested with IMX.6 v4l2 m2m blitter driver (which I
> > believe is in staging right now). Again, unlike the exynos/drm, this
> > code could be reused between platforms.
> > 
> > In general, the problem with the DRM approach is that it only targets
> > displays. We often need to use these IP block for stream pre/post
> > processing outside a "playback" use case.
> > 
> > What I'd like so see instead here, is an approach that helps both world
> >  instead of trying to win the control over the IP block. Renesas
> > development seems to lead toward the right direction by creating
> > drivers that can be both interfaced in DRM and V4L2. For IPP and
> > GScaler on Exynos, this would be a greater benefit and finally the code
> > could be shared, having a single place to fix when we find bugs.
> > 
> > > > > 
> > > > > This seems to be the kind of hardware that is typically supported by V4L2.
> > > > > Stupid question, why DRM ?
> > > > 
> > > > Let me elaborate a bit on the reasons for implementing it in Exynos DRM:
> > > > 
> > > > 1. we want to replace existing Exynos IPP subsystem:
> > > >  - it is used only in some internal/vendor trees, not in open-source
> > > >  - we want it to have sane and potentially extensible userspace API
> > > >  - but we don't want to loose its functionality
> > > > 
> > > > 2. we want to have simple API for performing single image processing
> > > > operation:
> > > >  - typically it will be used by compositing window manager, this means that
> > > >    some parameters of the processing might change on each vblank (like
> > > >    destination rectangle for example). This api allows such change on each
> > > >    operation without any additional cost. V4L2 requires to reinitialize
> > > >    queues with new configuration on such change, what means that a bunch of
> > > >    ioctls has to be called.
> > > 
> > > What do you mean by re-initialising the queue? Format, buffers or something
> > > else?
> > > 
> > > If you need a larger buffer than what you have already allocated, you'll
> > > need to re-allocate, V4L2 or not.
> > > 
> > > We also do lack a way to destroy individual buffers in V4L2. It'd be up to
> > > implementing that and some work in videobuf2.
> > > 
> > > Another thing is that V4L2 is very stream oriented. For most devices that's
> > > fine as a lot of the parameters are not changeable during streaming,
> > > especially if the pipeline is handled by multiple drivers. That said, for
> > > devices that process data from memory to memory performing changes in the
> > > media bus formats and pipeline configuration is not very efficient
> > > currently, largely for the same reason.
> > > 
> > > The request API that people have been working for a bit different use cases
> > > isn't in mainline yet. It would allow more efficient per-request
> > > configuration than what is currently possible, but it has turned out to be
> > > far from trivial to implement.
> > > 
> > > >  - validating processing parameters in V4l2 API is really complicated,
> > > >    because the parameters (format, src&dest rectangles, rotation) are being
> > > >    set incrementally, so we have to either allow some impossible,
> > > > transitional
> > > >    configurations or complicate the configuration steps even more (like
> > > >    calling some ioctls multiple times for both input and output). In the end
> > > >    all parameters have to be again validated just before performing the
> > > >    operation.
> > > 
> > > You have to validate the parameters in any case. In a MC pipeline this takes
> > > place when the stream is started.
> > > 
> > > > 
> > > > 3. generic approach (to add it to DRM core) has been rejected:
> > > > http://www.mail-archive.com/dri-devel@lists.freedesktop.org/msg146286.html
> > > 
> > > For GPUs I generally understand the reasoning: there's a very limited number
> > > of users of this API --- primarily because it's not an application
> > > interface.
> > > 
> > > If you have a device that however falls under the scope of V4L2 (at least
> > > API-wise), does this continue to be the case? Will there be only one or two
> > > (or so) users for this API? Is it the case here?
> > > 
> > > Using a device specific interface definitely has some benefits: there's no
> > > need to think how would you generalise the interface for other similar
> > > devices. There's no need to consider backwards compatibility as it's not a
> > > requirement. The drawback is that the applications that need to support
> > > similar devices will bear the burden of having to support different APIs.
> > > 
> > > I don't mean to say that you should ram whatever under V4L2 / MC
> > > independently of how unworkable that might be, but there are also clear
> > > advantages in using a standardised interface such as V4L2.
> > > 
> > > V4L2 has a long history behind it and if it was designed today, I bet it
> > > would look quite different from what it is now.
> > > 
> > > > 
> > > > 4. this api can be considered as extended 'blit' operation, other DRM
> > > > drivers
> > > >    (MGA, R128, VIA) already have ioctls for such operation, so there is also
> > > >    place in DRM for it
> > 
> > Note that I am convince that using these custom IOCTL within a
> > "compositor" implementation is much easier and uniform compared to
> > using a v4l2 driver. It probably offers lower latency. But these are
> > non-generic and are not a great fit for streaming purpose. Request API
> > and probably explicit fence may mitigate this though. Meanwhile, there
> > is some indication that even though complex, there is already some
> > people that do think implementing a compositor combining V4L2 and DRM
> > is feasible.
> > 
> > http://events.linuxfoundation.org/sites/events/files/slides/als2015_way
> > land_weston_v2.pdf
> > 
> > > 
> > > Added LMML to cc.
> > 
> > Thanks.
> > 
> 
> 
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