[Bug 102358] WarThunder freezes always with vblanc=1
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue Aug 22 11:40:36 UTC 2017
https://bugs.freedesktop.org/show_bug.cgi?id=102358
Bug ID: 102358
Summary: WarThunder freezes always with vblanc=1
Product: Mesa
Version: git
Hardware: Other
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/radeonsi
Assignee: dri-devel at lists.freedesktop.org
Reporter: haro41 at gmx.de
QA Contact: dri-devel at lists.freedesktop.org
On latest mesa git (17.3-dev) WarThunder freezes with vsync activated.
The main problem:
a system consumes significantly more power (+90W in my case), with vsync
deactivated.
Switching back to mesa 17.2-rc5 or disabling vsync (vblanc=0), are solutions to
make it work, atm.
Here my system specs:
(glxinfo |grep OpenGL)
OpenGL vendor string: X.Org
OpenGL renderer string: AMD Radeon (TM) R9 380 Series (TONGA / DRM 3.19.0 /
4.13.0-rc5+, LLVM 6.0.0)
OpenGL core profile version string: 4.5 (Core Profile) Mesa 17.3.0-devel
(git-46a8c4ef81)
OpenGL core profile shading language version string: 4.50
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
OpenGL version string: 3.0 Mesa 17.3.0-devel (git-46a8c4ef81)
OpenGL shading language version string: 1.30
OpenGL context flags: (none)
OpenGL extensions:
OpenGL ES profile version string: OpenGL ES 3.1 Mesa 17.3.0-devel
(git-46a8c4ef81)
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.10
OpenGL ES profile extensions:
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