[PATCH 1/2] drm/vc4: Add a mechanism to easily extend CL submissions

Boris Brezillon boris.brezillon at free-electrons.com
Thu Dec 7 15:43:07 UTC 2017


The number of attributes/objects you can pass to the
DRM_IOCTL_VC4_SUBMIT_CL ioctl is limited by the drm_vc4_submit_cl struct
size.

Add a mechanism to easily pass extra attributes when submitting a CL to
the V3D engine.

Signed-off-by: Boris Brezillon <boris.brezillon at free-electrons.com>
---
 drivers/gpu/drm/vc4/vc4_drv.c |  1 +
 drivers/gpu/drm/vc4/vc4_drv.h |  2 ++
 drivers/gpu/drm/vc4/vc4_gem.c | 60 +++++++++++++++++++++++++++++++-
 include/uapi/drm/vc4_drm.h    | 81 +++++++++++++++++++++++++++++++++++++------
 4 files changed, 133 insertions(+), 11 deletions(-)

diff --git a/drivers/gpu/drm/vc4/vc4_drv.c b/drivers/gpu/drm/vc4/vc4_drv.c
index e3c29729da2e..5c62013f8ca3 100644
--- a/drivers/gpu/drm/vc4/vc4_drv.c
+++ b/drivers/gpu/drm/vc4/vc4_drv.c
@@ -101,6 +101,7 @@ static int vc4_get_param_ioctl(struct drm_device *dev, void *data,
 	case DRM_VC4_PARAM_SUPPORTS_THREADED_FS:
 	case DRM_VC4_PARAM_SUPPORTS_FIXED_RCL_ORDER:
 	case DRM_VC4_PARAM_SUPPORTS_MADVISE:
+	case DRM_VC4_PARAM_SUPPORTS_EXTENDED_CL:
 		args->value = true;
 		break;
 	default:
diff --git a/drivers/gpu/drm/vc4/vc4_drv.h b/drivers/gpu/drm/vc4/vc4_drv.h
index 9c0d380c96f2..3c54cc386443 100644
--- a/drivers/gpu/drm/vc4/vc4_drv.h
+++ b/drivers/gpu/drm/vc4/vc4_drv.h
@@ -318,6 +318,8 @@ struct vc4_exec_info {
 
 	/* Kernel-space copy of the ioctl arguments */
 	struct drm_vc4_submit_cl *args;
+	uint32_t nchunks;
+	union drm_vc4_submit_cl_chunk *chunks;
 
 	/* This is the array of BOs that were looked up at the start of exec.
 	 * Command validation will use indices into this array.
diff --git a/drivers/gpu/drm/vc4/vc4_gem.c b/drivers/gpu/drm/vc4/vc4_gem.c
index 6c32c89a83a9..06976c61422a 100644
--- a/drivers/gpu/drm/vc4/vc4_gem.c
+++ b/drivers/gpu/drm/vc4/vc4_gem.c
@@ -920,6 +920,7 @@ vc4_complete_exec(struct drm_device *dev, struct vc4_exec_info *exec)
 	}
 	mutex_unlock(&vc4->power_lock);
 
+	kfree(exec->chunks);
 	kfree(exec);
 }
 
@@ -1048,6 +1049,27 @@ vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
 	return ret;
 }
 
+static int
+vc4_parse_cl_chunk(struct vc4_dev *vc4, struct vc4_exec_info *exec,
+		   const union drm_vc4_submit_cl_chunk *chunk)
+{
+	switch(chunk->dummy.type) {
+	case VC4_BIN_CL_CHUNK:
+		/* Update bin_cl related fields so that we don't have to patch
+		 * existing vc4_get_bcl() logic to support the BIN_CL
+		 * chunk.
+		 */
+		exec->args->bin_cl = chunk->bin.ptr;
+		exec->args->bin_cl_size = chunk->bin.size;
+		break;
+
+	default:
+		return -EINVAL;
+	}
+
+	return 0;
+}
+
 /**
  * vc4_submit_cl_ioctl() - Submits a job (frame) to the VC4.
  * @dev: DRM device
@@ -1073,11 +1095,18 @@ vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
 	if ((args->flags & ~(VC4_SUBMIT_CL_USE_CLEAR_COLOR |
 			     VC4_SUBMIT_CL_FIXED_RCL_ORDER |
 			     VC4_SUBMIT_CL_RCL_ORDER_INCREASING_X |
-			     VC4_SUBMIT_CL_RCL_ORDER_INCREASING_Y)) != 0) {
+			     VC4_SUBMIT_CL_RCL_ORDER_INCREASING_Y |
+			     VC4_SUBMIT_CL_EXTENDED)) != 0) {
 		DRM_DEBUG("Unknown flags: 0x%02x\n", args->flags);
 		return -EINVAL;
 	}
 
+	if ((args->flags & VC4_SUBMIT_CL_EXTENDED) &&
+	    !args->num_cl_chunks) {
+		DRM_DEBUG("CL_EXTENDED flag set but no chunks provided\n");
+		return -EINVAL;
+	}
+
 	exec = kcalloc(1, sizeof(*exec), GFP_KERNEL);
 	if (!exec) {
 		DRM_ERROR("malloc failure on exec struct\n");
@@ -1103,6 +1132,35 @@ vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
 	if (ret)
 		goto fail;
 
+	if (args->flags & VC4_SUBMIT_CL_EXTENDED) {
+		uint32_t i;
+
+		ret = -ENOMEM;
+		exec->nchunks = args->num_cl_chunks;
+		exec->chunks = kcalloc(exec->nchunks, sizeof(*exec->chunks),
+				       GFP_KERNEL);
+		if (!exec->chunks)
+			goto fail;
+
+		if (copy_from_user(exec->chunks,
+				   u64_to_user_ptr(args->cl_chunks),
+				   exec->nchunks *
+				   sizeof(*exec->chunks)))
+			goto fail;
+
+		/* Reset ->bin_cl fields so that if no BIN_CL chunk is
+		 * passed, vc4_get_bcl() is skipped.
+		 */
+		exec->args->bin_cl = 0;
+		exec->args->bin_cl_size = 0;
+		for (i = 0; i < exec->nchunks; i++) {
+			ret = vc4_parse_cl_chunk(vc4, exec,
+						 &exec->chunks[i]);
+			if (ret)
+				goto fail;
+		}
+	}
+
 	if (exec->args->bin_cl_size != 0) {
 		ret = vc4_get_bcl(dev, exec);
 		if (ret)
diff --git a/include/uapi/drm/vc4_drm.h b/include/uapi/drm/vc4_drm.h
index 52263b575bdc..ddcaa72da82a 100644
--- a/include/uapi/drm/vc4_drm.h
+++ b/include/uapi/drm/vc4_drm.h
@@ -70,6 +70,50 @@ struct drm_vc4_submit_rcl_surface {
 };
 
 /**
+ * @VC4_BIN_CL_CHUNK: binner CL chunk
+ */
+enum {
+	VC4_BIN_CL_CHUNK,
+};
+
+/**
+ * struct drm_vc4_submit_cl_chunk - dummy chunk
+ * @type: extension type
+ * @pad: unused, should be set to zero
+ *
+ * Meant to be used for chunks that do not require extra parameters.
+ */
+struct drm_vc4_submit_cl_dummy_chunk {
+	__u32 type;
+	__u32 pad[3];
+};
+
+/**
+ * struct drm_vc4_submit_cl_bin_chunk - binner CL chunk
+ *
+ * @type: extention type, should be set to %VC4_BIN_CL_CHUNK
+ * @size: size in bytes of the binner CL
+ * @ptr: userspace pointer to the binner CL
+ */
+struct drm_vc4_submit_cl_bin_chunk {
+	__u32 type;
+	__u32 size;
+	__u64 ptr;
+};
+
+/**
+ * union drm_vc4_submit_cl_chunk - CL chunk
+ *
+ * CL chunks allow us to easily extend the set of arguments one can pass
+ * to the submit CL ioctl without having to add new ioctls/struct everytime
+ * we run out of free fields in the drm_vc4_submit_cl struct.
+ */
+union drm_vc4_submit_cl_chunk {
+	struct drm_vc4_submit_cl_dummy_chunk dummy;
+	struct drm_vc4_submit_cl_bin_chunk bin;
+};
+
+/**
  * struct drm_vc4_submit_cl - ioctl argument for submitting commands to the 3D
  * engine.
  *
@@ -83,14 +127,23 @@ struct drm_vc4_submit_rcl_surface {
  * BO.
  */
 struct drm_vc4_submit_cl {
-	/* Pointer to the binner command list.
-	 *
-	 * This is the first set of commands executed, which runs the
-	 * coordinate shader to determine where primitives land on the screen,
-	 * then writes out the state updates and draw calls necessary per tile
-	 * to the tile allocation BO.
-	 */
-	__u64 bin_cl;
+	union {
+		/* Pointer to the binner command list.
+		 *
+		 * This is the first set of commands executed, which runs the
+		 * coordinate shader to determine where primitives land on
+		 * the screen, then writes out the state updates and draw calls
+		 * necessary per tile to the tile allocation BO.
+		 */
+		__u64 bin_cl;
+
+		/* Pointer to an array of CL chunks.
+		 *
+		 * This is now the preferred way of passing optional attributes
+		 * when submitting a job.
+		 */
+		__u64 cl_chunks;
+	};
 
 	/* Pointer to the shader records.
 	 *
@@ -120,8 +173,14 @@ struct drm_vc4_submit_cl {
 	__u64 uniforms;
 	__u64 bo_handles;
 
-	/* Size in bytes of the binner command list. */
-	__u32 bin_cl_size;
+	union {
+		/* Size in bytes of the binner command list. */
+		__u32 bin_cl_size;
+
+		/* Number of entries in the CL extension array. */
+		__u32 num_cl_chunks;
+	};
+
 	/* Size in bytes of the set of shader records. */
 	__u32 shader_rec_size;
 	/* Number of shader records.
@@ -167,6 +226,7 @@ struct drm_vc4_submit_cl {
 #define VC4_SUBMIT_CL_FIXED_RCL_ORDER			(1 << 1)
 #define VC4_SUBMIT_CL_RCL_ORDER_INCREASING_X		(1 << 2)
 #define VC4_SUBMIT_CL_RCL_ORDER_INCREASING_Y		(1 << 3)
+#define VC4_SUBMIT_CL_EXTENDED				(1 << 4)
 	__u32 flags;
 
 	/* Returned value of the seqno of this render job (for the
@@ -308,6 +368,7 @@ struct drm_vc4_get_hang_state {
 #define DRM_VC4_PARAM_SUPPORTS_THREADED_FS	5
 #define DRM_VC4_PARAM_SUPPORTS_FIXED_RCL_ORDER	6
 #define DRM_VC4_PARAM_SUPPORTS_MADVISE		7
+#define DRM_VC4_PARAM_SUPPORTS_EXTENDED_CL	8
 
 struct drm_vc4_get_param {
 	__u32 param;
-- 
2.11.0



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