[Intel-gfx] [PATCH v6 0/5] drm/i915: Expose more GPU properties through sysfs

Daniel Vetter daniel at ffwll.ch
Mon Dec 11 21:05:38 UTC 2017

On Mon, Dec 11, 2017 at 02:38:53PM +0000, Tvrtko Ursulin wrote:
> On 11/12/2017 10:50, Joonas Lahtinen wrote:
> > + Daniel, Chris
> > 
> > On Thu, 2017-12-07 at 09:21 +0000, Tvrtko Ursulin wrote:
> > > On 04/12/2017 15:02, Lionel Landwerlin wrote:
> > > > Hi,
> > > > 
> > > > After discussion with Chris, Joonas & Tvrtko, this series adds an
> > > > additional commit to link the render node back to the card through a
> > > > symlink. Making it obvious from an application using a render node to
> > > > know where to get the information it needs.
> > > 
> > > Important thing to mention as well is that it is trivial to get from the
> > > master drm fd to the sysfs root, via fstat and opendir
> > > /sys/dev/char/<major>:<minor>. With the addition of the card symlink to
> > > render nodes it is trivial for render node fd as well.
> > > 
> > > I am happy with this approach - it is extensible, flexible and avoids
> > > issues with ioctl versioning or whatnot. With one value per file it is
> > > trivial for userspace to access.
> > > 
> > > So for what I'm concerned, given how gputop would use all of this and so
> > > be the userspace, if everyone else is happy, I think we could do a
> > > detailed review and prehaps also think about including gputop in some
> > > distribution to make the case 100% straightforward.
> > 
> > For the GPU topology I agree this is the right choice, it's going to be
> > about topology after all, and directory tree is the perfect candidate.
> > And if a new platform appears, then it's a new platform and may change
> > the topology well the hardware topology has changed.
> > 
> > For the engine enumeration, I'm not equally sold for sysfs exposing it.
> > It's a "linear list of engine instances with flags" how the userspace
> > is going to be looking at them. And it's also information about what to
> > pass to an IOCTL as arguments after decision has been made, and then
> > you already have the FD you know you'll be dealing with, at hand. So
> > another IOCTL for that seems more convenient.
> Apart from more flexibility and easier to extend, sysfs might be a better
> fit for applications which do not otherwise need a drm fd. Say a top-like
> tool which shows engine utilization, or those patches I RFC-ed recently
> which do the same but per DRM client.
> Okay, these stats are now available also via PMU so the argument is not the
> strongest I admit, but I still find it quite neat. It also might allow us to
> define our own policy with regards to needed privilege to access these
> stats, and not be governed by the perf API rules.

How exactly is sysfs easier to extend than ioctl? There's lots of
serializing and deserializing going on, ime that's more boilerplate. Imo
the only reason for sysfs is when you _must_ access it without having an
fd to the gpu. The inverse is generally not true (i.e. using sysfs when
you have the fd already), and as soon as you add a writeable field here
you're screwed (because sysfs can't be passed to anyone else but root,
compared to drm fd - viz the backlight fiasco).

But even without writeable fields: Think of highly contained
containers/clients which only get the drm fd to render. If sysfs is gone,
will they fall on their faces? Atm "drm fd is all you need" is very deeply
ingrained into our various OS stacks.

> > So I'd say for the GPU topology part, we go forward with the review and
> > make sure we don't expose driver internal bits that could break when
> > refactoring code. If the exposed N bits of information are strictly
> > tied to the underlying hardware, we should have no trouble maintaining
> > that for the foreseeable future.
> > 
> > Then we can continue on about the engine discovery in parallel, not
> > blocking GPU topology discovery.
> I can live with that, but would like to keep the gt/engines/ namespace
> reserved for the eventuality with go with engine info in sysfs at a later
> stage then.
> Also, Lionel, did you have plans to use the engine info straight away in gpu
> top, or you only needed topology? I think you were drawing a nice block
> diagram of a GPU so do you need it for that?
> Regards,
> Tvrtko

Daniel Vetter
Software Engineer, Intel Corporation

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