[Intel-gfx] [PATCH v6 0/5] drm/i915: Expose more GPU properties through sysfs

Lionel Landwerlin lionel.g.landwerlin at intel.com
Wed Dec 13 15:06:30 UTC 2017


On 13/12/17 08:17, Daniel Vetter wrote:
> On Tue, Dec 12, 2017 at 02:33:38PM +0000, Lionel Landwerlin wrote:
>> On 12/12/17 11:19, Tvrtko Ursulin wrote:
>>> On 11/12/2017 21:05, Daniel Vetter wrote:
>>>> On Mon, Dec 11, 2017 at 02:38:53PM +0000, Tvrtko Ursulin wrote:
>>>>> On 11/12/2017 10:50, Joonas Lahtinen wrote:
>>>>>> + Daniel, Chris
>>>>>>
>>>>>> On Thu, 2017-12-07 at 09:21 +0000, Tvrtko Ursulin wrote:
>>>>>>> On 04/12/2017 15:02, Lionel Landwerlin wrote:
>>>>>>>> Hi,
>>>>>>>>
>>>>>>>> After discussion with Chris, Joonas & Tvrtko, this series adds an
>>>>>>>> additional commit to link the render node back to the card through a
>>>>>>>> symlink. Making it obvious from an application using
>>>>>>>> a render node to
>>>>>>>> know where to get the information it needs.
>>>>>>> Important thing to mention as well is that it is trivial
>>>>>>> to get from the
>>>>>>> master drm fd to the sysfs root, via fstat and opendir
>>>>>>> /sys/dev/char/<major>:<minor>. With the addition of the
>>>>>>> card symlink to
>>>>>>> render nodes it is trivial for render node fd as well.
>>>>>>>
>>>>>>> I am happy with this approach - it is extensible, flexible and avoids
>>>>>>> issues with ioctl versioning or whatnot. With one value
>>>>>>> per file it is
>>>>>>> trivial for userspace to access.
>>>>>>>
>>>>>>> So for what I'm concerned, given how gputop would use
>>>>>>> all of this and so
>>>>>>> be the userspace, if everyone else is happy, I think we could do a
>>>>>>> detailed review and prehaps also think about including gputop in some
>>>>>>> distribution to make the case 100% straightforward.
>>>>>> For the GPU topology I agree this is the right choice, it's
>>>>>> going to be
>>>>>> about topology after all, and directory tree is the perfect candidate.
>>>>>> And if a new platform appears, then it's a new platform and may change
>>>>>> the topology well the hardware topology has changed.
>>>>>>
>>>>>> For the engine enumeration, I'm not equally sold for sysfs
>>>>>> exposing it.
>>>>>> It's a "linear list of engine instances with flags" how the userspace
>>>>>> is going to be looking at them. And it's also information
>>>>>> about what to
>>>>>> pass to an IOCTL as arguments after decision has been made, and then
>>>>>> you already have the FD you know you'll be dealing with, at hand. So
>>>>>> another IOCTL for that seems more convenient.
>>>>> Apart from more flexibility and easier to extend, sysfs might be
>>>>> a better
>>>>> fit for applications which do not otherwise need a drm fd. Say a
>>>>> top-like
>>>>> tool which shows engine utilization, or those patches I RFC-ed recently
>>>>> which do the same but per DRM client.
>>>>>
>>>>> Okay, these stats are now available also via PMU so the argument
>>>>> is not the
>>>>> strongest I admit, but I still find it quite neat. It also might
>>>>> allow us to
>>>>> define our own policy with regards to needed privilege to access these
>>>>> stats, and not be governed by the perf API rules.
>>>> How exactly is sysfs easier to extend than ioctl? There's lots of
>>> Easier as in no need to version, add has_this/has_that markers, try to
>>> guess today how big a field for something might be needed in the future
>>> and similar.
>>>
>>>> serializing and deserializing going on, ime that's more boilerplate. Imo
>>>> the only reason for sysfs is when you _must_ access it without having an
>>>> fd to the gpu. The inverse is generally not true (i.e. using sysfs when
>>>> you have the fd already), and as soon as you add a writeable field here
>>>> you're screwed (because sysfs can't be passed to anyone else but root,
>>>> compared to drm fd - viz the backlight fiasco).
>>> I would perhaps expand the "must access without having a drm fd" to
>>> "more convenient to access without a drm fd". My use case here was the
>>> per-client engine usage stats. Equivalence with /proc/<pid>/stat, or
>>> even /proc/stat if you want. So I was interested in creating a foothold
>>> in sysfs for that purpose.
>>>
>>> No writable fields were imagined in all these two to three use cases.
>>>
>>>> But even without writeable fields: Think of highly contained
>>>> containers/clients which only get the drm fd to render. If sysfs is
>>>> gone,
>>>> will they fall on their faces? Atm "drm fd is all you need" is very
>>>> deeply
>>>> ingrained into our various OS stacks.
>>> Okay, this is something which was mentioned but I think the answer was
>>> unclear. If current stacks do work without sysfs then this is a good
>>> argument to keep that ability.
>>>
>>> As I said I am OK to drop the engine info bits from this series.
>>> Question for Lionel, gpu-top and Mesa then is whether sysfs works for
>>> them, for the remaining topology information. Attractiveness of sysfs
>>> there was that it looked easier to be future proof for more or less
>>> hypothetical future topologies.
>> We did a couple of versions with ioctls :
>>
>> https://patchwork.freedesktop.org/patch/185959/ (through GET_PARAM)
>> https://patchwork.freedesktop.org/series/33436/ (though a new discovery uAPI
>> initially targeted at the engine discovery)
>>
>> Eventually Chris suggested sysfs (which I find kind of convenient), even
>> though you Daniel raised a valid point with sandboxed processes.
>>
>> I personally don't care much in which way this should be implemented.
>> Just give me some direction :)
>>
>> Daniel: Would something in the style of
>> https://patchwork.freedesktop.org/series/33436/ work? If yes, what would you
>> recommend to change?
> tbh I feel bad derailing this even further, but I think if you want a more
> flexible query ioctl that's easier to extend we could maybe look at the
> chunk list approach amdgpu_cs_ioctl uses: All the massive pile of execbuf
> metadata is supplied in a chunk list, and if you want to extend new stuff,
> or add a new type, you add a new chunk_id. The chunks themselves are all
> linearized into one allocation.
>
> We could use the exact same trick for output, and require that userspace
> simply jumps over chunks it doesn't understand. Pronto, you have your
> insta-extensibility.
>
> If you want to go fancy, add a huge flags fields so you can select what
> kinds of chunks you want (you need the flags field anyways).
>
> Querying would be the usual two-step process:
>
> 1. ioctl call with chunk_size == 0, to query the kernel how much the
> kernel should allocate. Kernel would just walk all the available chunks
> and add up (with a bit of seq_file style abstraction this could look very
> neat, even when dealing with huge number of chunks).
>
> 2. Userspace allocates sufficient amounts of memory for all the chunks it
> wants, calls the ioctl again, kernel fills them all out into this single
> one array.
>
> Aside: VBT almost works like that (minus the few places they screwed up
> and you need to know the size of the next block).

Okay, cool. Looks a lot like how some vulkan entrypoints work.
That's also not too dissimilar from what was done in the second ioctl 
attempt.
I guess I could rename a few things and drop the engine discovery (at 
least initially) and submit again.

Thanks!

>
> Cheers, Daniel
>
>> Thanks!
>>
>> -
>> Lionel
>>
>>> Regards,
>>>
>>> Tvrtko
>>>
>>>
>>>> -Daniel
>>>>
>>>>>> So I'd say for the GPU topology part, we go forward with the
>>>>>> review and
>>>>>> make sure we don't expose driver internal bits that could break when
>>>>>> refactoring code. If the exposed N bits of information are strictly
>>>>>> tied to the underlying hardware, we should have no trouble maintaining
>>>>>> that for the foreseeable future.
>>>>>>
>>>>>> Then we can continue on about the engine discovery in parallel, not
>>>>>> blocking GPU topology discovery.
>>>>> I can live with that, but would like to keep the gt/engines/ namespace
>>>>> reserved for the eventuality with go with engine info in sysfs
>>>>> at a later
>>>>> stage then.
>>>>>
>>>>> Also, Lionel, did you have plans to use the engine info straight
>>>>> away in gpu
>>>>> top, or you only needed topology? I think you were drawing a nice block
>>>>> diagram of a GPU so do you need it for that?
>>>>>
>>>>> Regards,
>>>>>
>>>>> Tvrtko




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