[PATCH v3 2/5] drm/tegra: Restore opaque and drop alpha formats on Tegra20/30

Dmitry Osipenko digetx at gmail.com
Thu Dec 21 14:38:18 UTC 2017


On 21.12.2017 17:10, Thierry Reding wrote:
> On Thu, Dec 21, 2017 at 01:38:31AM +0300, Dmitry Osipenko wrote:
>> On 21.12.2017 01:23, Dmitry Osipenko wrote:
>>> On 21.12.2017 01:02, Thierry Reding wrote:
>>>> On Thu, Dec 21, 2017 at 12:05:40AM +0300, Dmitry Osipenko wrote:
>>>>> On 20.12.2017 23:16, Thierry Reding wrote:
>>>>>> On Wed, Dec 20, 2017 at 11:01:49PM +0300, Dmitry Osipenko wrote:
>>>>>>> On 20.12.2017 21:01, Thierry Reding wrote:
>>>>>>>> On Wed, Dec 20, 2017 at 06:46:11PM +0300, Dmitry Osipenko wrote:
>>>>>>>>> Commit 7772fdaef939 ("drm/tegra: Support ARGB and ABGR formats") broke
>>>>>>>>> DRM's MODE_ADDFB IOCTL on Tegra20/30, because IOCTL uses XRGB format if
>>>>>>>>> requested FB depth is 24bpp. As a result, Xorg doesn't work anymore with
>>>>>>>>> both modesetting and opentegra drivers. On older Tegra's each plane has
>>>>>>>>> a blending configuration which should be used to enable / disable alpha
>>>>>>>>> blending and right now the blending configs are hardcoded to disabled
>>>>>>>>> alpha blending. In order to support alpha formats properly, planes
>>>>>>>>> blending configuration must be adjusted, until then the alpha formats
>>>>>>>>> are equal to non-alpha.
>>>>>>>>>
>>>>>>>>> Fixes: 7772fdaef939 ("drm/tegra: Support ARGB and ABGR formats")
>>>>>>>>> Signed-off-by: Dmitry Osipenko <digetx at gmail.com>
>>>>>>>>> ---
>>>>>>>>>  drivers/gpu/drm/tegra/dc.c    | 29 ++++++++++++++++++-----------
>>>>>>>>>  drivers/gpu/drm/tegra/dc.h    |  1 +
>>>>>>>>>  drivers/gpu/drm/tegra/fb.c    | 13 -------------
>>>>>>>>>  drivers/gpu/drm/tegra/hub.c   |  3 ++-
>>>>>>>>>  drivers/gpu/drm/tegra/plane.c | 22 +++++++++++++++++-----
>>>>>>>>>  drivers/gpu/drm/tegra/plane.h |  2 +-
>>>>>>>>>  6 files changed, 39 insertions(+), 31 deletions(-)
>>>>>>>>
>>>>>>>> This kept bugging me, so I spent some time looking at the blending
>>>>>>>> programming. I came up with the attached patch which seems to work
>>>>>>>> for all scenarios and is fairly similar to your patch. It has the
>>>>>>>> added benefit that we can keep support for more formats.
>>>>>>>>
>>>>>>>> Any comments?
>>>>>>>>
>>>>>>>> Thierry
>>>>>>>> --- >8 ---
>>>>>>>> From 3d2b7d1a9b8239dc6940477d8783461ac60783bc Mon Sep 17 00:00:00 2001
>>>>>>>> From: Thierry Reding <treding at nvidia.com>
>>>>>>>> Date: Wed, 20 Dec 2017 09:39:14 +0100
>>>>>>>> Subject: [PATCH] drm/tegra: dc: Implement legacy blending
>>>>>>>>
>>>>>>>> This implements alpha blending on legacy display controllers (Tegra20,
>>>>>>>> Tegra30 and Tegra114). While it's theoretically possible to support the
>>>>>>>> zpos property to enable userspace to specify the Z-order of each plane
>>>>>>>> individually, this is not currently supported and the same fixed Z-
>>>>>>>> order as previously defined is used.
>>>>>>>
>>>>>>> Perhaps one variant of implementing zpos could be by making overlays 'virtual',
>>>>>>> so each virtual overlay will be backed by the real HW plane and we could swap
>>>>>>> the HW planes of the virtual overlays, emulating zpos.
>>>>>>>
>>>>>>>> Reverts commit 71835caa00e8 ("drm/tegra: fb: Force alpha formats") since
>>>>>>>> the opaque formats are now supported.
>>>>>>>>
>>>>>>>> Reported-by: Dmitry Osipenko <digetx at gmail.com>
>>>>>>>> Fixes: 7772fdaef939 ("drm/tegra: Support ARGB and ABGR formats")
>>>>>>>> Signed-off-by: Thierry Reding <treding at nvidia.com>
>>>>>>>> ---
>>>>>>>>  drivers/gpu/drm/tegra/dc.c    | 74 ++++++++++++++++++++++++++++++++++---------
>>>>>>>>  drivers/gpu/drm/tegra/dc.h    | 13 ++++++++
>>>>>>>>  drivers/gpu/drm/tegra/fb.c    | 12 -------
>>>>>>>>  drivers/gpu/drm/tegra/plane.c | 41 ++++++++++++++++++++++++
>>>>>>>>  drivers/gpu/drm/tegra/plane.h |  3 ++
>>>>>>>>  5 files changed, 116 insertions(+), 27 deletions(-)
>>>>>>>>
>>>>>>>> diff --git a/drivers/gpu/drm/tegra/dc.c b/drivers/gpu/drm/tegra/dc.c
>>>>>>>> index bc65c314e00f..07c687d7f615 100644
>>>>>>>> --- a/drivers/gpu/drm/tegra/dc.c
>>>>>>>> +++ b/drivers/gpu/drm/tegra/dc.c
>>>>>>>> @@ -168,32 +168,46 @@ static inline u32 compute_initial_dda(unsigned int in)
>>>>>>>>  	return dfixed_frac(inf);
>>>>>>>>  }
>>>>>>>>  
>>>>>>>> -static void tegra_plane_setup_blending_legacy(struct tegra_plane *plane)
>>>>>>>> +static void
>>>>>>>> +tegra_plane_setup_blending_legacy(struct tegra_plane *plane,
>>>>>>>> +				  const struct tegra_dc_window *window)
>>>>>>>>  {
>>>>>>>> +	u32 foreground = BLEND_WEIGHT1(255) | BLEND_WEIGHT0(255) |
>>>>>>>> +			 BLEND_COLOR_KEY_NONE;
>>>>>>>> +	u32 background = BLEND_WEIGHT1(0) | BLEND_WEIGHT0(0) |
>>>>>>>> +			 BLEND_COLOR_KEY_NONE;
>>>>>>>> +	u32 blendnokey = BLEND_WEIGHT1(255) | BLEND_WEIGHT0(255);
>>>>>>>> +
>>>>>>>> +	/* enable alpha blending if window->alpha */
>>>>>>>> +	if (window->alpha) {
>>>>>>>> +		background |= BLEND_CONTROL_DEPENDENT;
>>>>>>>> +		foreground |= BLEND_CONTROL_ALPHA;
>>>>>>>> +	}
>>>>>>>
>>>>>>> I think dependent weight means that window doesn't have alpha transparency. So
>>>>>>> we should set the dependent_weight mode for opaque formats and alpha_weight for
>>>>>>> formats with alpha channel.
>>>>>>
>>>>>> According to the TRM, dependent weight means that its weight will be 1 -
>>>>>> the sum of the other overlapping windows. And it certainly seems to work
>>>>>> that way in my tests (see below).
>>>>>
>>>>> Yes, and you are hardcoding the blending modes regardless of the actual plane
>>>>> format. So even if underlying window has alpha format, it will be treated as it
>>>>> is opaque.
>>>>
>>>> Ah yes, indeed. The patch currently assumes that if the current plane
>>>> has an alpha component, then all the others will, too. That can probably
>>>> be done fairly easily by looking at the current atomic state and
>>>> inspecting the pixel format for each plane on the same CRTC. Let me take
>>>> a stab at that tomorrow.
>>>
>>> Okay, please push patch to the public repo once it is ready and let me know.
>>> I'll rebase cursor patch on it.
>>>
>>>> I'm wondering if we can deal with zpos, too, if we're already going
>>>> through the trouble of looking at all planes involved. I think we can
>>>> simply permute the WIN_BLEND register writes depending on the Z-order
>>>> to implement proper zpos support.
>>> I think we will have to permute the whole window state, not only the WIN_BLEND
>>> register.
>>>
>>> Also I'm not sure how to make topmost window opaque and underlying windows
>>> transparent, will have to check how blending works. Maybe it not possible at all..
>>
>> Although it is simple to implement using the fixed weights for 2WIN cases, but
>> then we will have to enhance the legacy blending code a tad to handle this case
>> properly. You'll have to do quite a lot for tomorrow ;) Alternatively you can
>> still apply my patch that drops alpha formats on T20/30 and we will try to
>> implement alpha + zpos for 4.17.
> 
> I think I finally nailed this. Just sent out a v2 and updated my test
> program to use different formats for each plane. I tested all opaque &
> alpha combinations and it all looks correct now.

Awesome, I'll test it soon.

Please don't forget to correct the improper changes that you made to my "Link
DC1 to DC0 on Tegra20" patch. See my replies to the mail from kbuild test bot.


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