[Bug 101739] An issue with alpha-to-coverage handling is causing Arma 3 64-bit Linux port to render trees incorrectly

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Sat Dec 30 14:21:13 UTC 2017


--- Comment #6 from ysblokje at gmail.com ---
addendum : using the 
glsl_correct_derivatives_after_discard=true commandline option does work. 

But a big but : FPS took a nosedive.

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