Question about handling RGBA/BGRA in etnaviv driver

Wladimir J. van der Laan laanwj at gmail.com
Fri Feb 3 09:56:19 UTC 2017


Hello,

With the Etnaviv driver we're running into an issue: The GPU can only render *to*
BGRA formats. It can however render *from* BGRA as well as RGBA textures.

I know that the OpenGL ES standard allows drivers to choose what order is most
appropriate when being asked for "GL_RGBA" textures. So back when etnaviv supported
only BGRA, Mesa automatically picked that and everything was okay.

However a recent patch added support for RGBA formats in etnaviv_format.c.

Now, Mesa creates a real GL_RGBA texture when this is requested. This is all
and well for rendering, however for anything using FBO to render to textures
this is a problem.

Qt, for example, is assuming it can attach the GL_RGBA texture to a FBO. This
fails now that GL_RGBA textures are really GL_RGBA, and it doesn't handle that
error to fall back to something else so rendering issues ensue.

I'm not sure how to handle this:

- The quick fix would be to revert the RGBA formats patch, but the hardware
  supports rendering *from* RGBA textures fine so this would be throwing away a
  feature.

- Another way would be to try to fix Qt to cope with this, and try e.g. GL_BGRA_EXT
  when it wants to render to a texture. Burdening the client code with this seems
  unintuitive to me.

- Another hack would be to implement shader variants, and swap R/B in the pixel
  shader to emulate rendering to RGBA.

Neither seems great. Does anyone have suggestions, do any of the other
(gallium) drivers have this problem?

Regards,
Wladimir


More information about the dri-devel mailing list