[Bug 97879] [amdgpu] Rocket League: long hangs (several seconds) when loading assets (models/textures/shaders?)
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Wed Feb 8 18:36:18 UTC 2017
https://bugs.freedesktop.org/show_bug.cgi?id=97879
--- Comment #71 from Marek Olšák <maraeo at gmail.com> ---
The current heuristic in Mesa is that if a buffer is not mapped for read, Mesa
doesn't enable CPU caches for the mapping. It's usually an optimal solution for
write-only buffer uploads.
Enabling CPU caches for mapped buffers adds a lot of inefficiencies, so it
should be avoided.
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