[PATCH 4/4] drm/vc4: Add a paragraph at the top of vc4 docs introducing what it is.

Eric Anholt eric at anholt.net
Mon Feb 27 20:11:44 UTC 2017


This makes for more sensible documentation of the whole module than
jumping straight into the details of display.

Signed-off-by: Eric Anholt <eric at anholt.net>
---
 Documentation/gpu/vc4.rst     |  3 +++
 drivers/gpu/drm/vc4/vc4_drv.c | 16 ++++++++++++++++
 2 files changed, 19 insertions(+)

diff --git a/Documentation/gpu/vc4.rst b/Documentation/gpu/vc4.rst
index b06117b5d495..5df1d98b9544 100644
--- a/Documentation/gpu/vc4.rst
+++ b/Documentation/gpu/vc4.rst
@@ -2,6 +2,9 @@
  drm/vc4 Broadcom VC4 Graphics Driver
 =====================================
 
+.. kernel-doc:: drivers/gpu/drm/vc4/vc4_drv.c
+   :doc: Broadcom VC4 Graphics Driver
+
 Display Hardware Handling
 =========================
 
diff --git a/drivers/gpu/drm/vc4/vc4_drv.c b/drivers/gpu/drm/vc4/vc4_drv.c
index 4f93328a2f20..205c1961ffb4 100644
--- a/drivers/gpu/drm/vc4/vc4_drv.c
+++ b/drivers/gpu/drm/vc4/vc4_drv.c
@@ -7,6 +7,22 @@
  * published by the Free Software Foundation.
  */
 
+/**
+ * DOC: Broadcom VC4 Graphics Driver
+ *
+ * The Broadcom VideoCore 4 (present in the Raspberry Pi) contains a
+ * OpenGL ES 2.0-compatible 3D engine called V3D, and a highly
+ * configurable display output pipeline that supports HDMI, DSI, DPI,
+ * and Composite TV output.
+ *
+ * The 3D engine also has an interface for submitting arbitrary
+ * compute shader-style jobs using the same shader processor as is
+ * used for vertex and fragment shaders in GLES 2.0.  However, given
+ * that the hardware isn't able to expose any standard interfaces like
+ * OpenGL compute shaders or OpenCL, it isn't supported by this
+ * driver.
+ */
+
 #include <linux/clk.h>
 #include <linux/component.h>
 #include <linux/device.h>
-- 
2.11.0



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