[PATCH 1/4] drm/vc4: Convert existing documentation to actual kerneldoc.

Eric Anholt eric at anholt.net
Mon Feb 27 20:11:41 UTC 2017


I'm going to hook vc4 up to the sphinx build, so clean up its comments
to not generate warnings when we do.

Signed-off-by: Eric Anholt <eric at anholt.net>
---
 drivers/gpu/drm/vc4/vc4_bo.c       |  5 ++++-
 drivers/gpu/drm/vc4/vc4_dsi.c      |  5 +++--
 drivers/gpu/drm/vc4/vc4_gem.c      | 26 +++++++++++++++++++++-----
 drivers/gpu/drm/vc4/vc4_irq.c      |  3 ++-
 drivers/gpu/drm/vc4/vc4_validate.c | 10 +++++++---
 5 files changed, 37 insertions(+), 12 deletions(-)

diff --git a/drivers/gpu/drm/vc4/vc4_bo.c b/drivers/gpu/drm/vc4/vc4_bo.c
index 3f6704cf6608..7abcd9c5dbe2 100644
--- a/drivers/gpu/drm/vc4/vc4_bo.c
+++ b/drivers/gpu/drm/vc4/vc4_bo.c
@@ -6,7 +6,8 @@
  * published by the Free Software Foundation.
  */
 
-/* DOC: VC4 GEM BO management support.
+/**
+ * DOC: VC4 GEM BO management support
  *
  * The VC4 GPU architecture (both scanout and rendering) has direct
  * access to system memory with no MMU in between.  To support it, we
@@ -186,6 +187,8 @@ static struct vc4_bo *vc4_bo_get_from_cache(struct drm_device *dev,
 
 /**
  * vc4_gem_create_object - Implementation of driver->gem_create_object.
+ * @dev: DRM device
+ * @size: Size in bytes of the memory the object will reference
  *
  * This lets the CMA helpers allocate object structs for us, and keep
  * our BO stats correct.
diff --git a/drivers/gpu/drm/vc4/vc4_dsi.c b/drivers/gpu/drm/vc4/vc4_dsi.c
index e328cb86469c..160f981d1cf4 100644
--- a/drivers/gpu/drm/vc4/vc4_dsi.c
+++ b/drivers/gpu/drm/vc4/vc4_dsi.c
@@ -1453,8 +1453,9 @@ static irqreturn_t vc4_dsi_irq_handler(int irq, void *data)
 }
 
 /**
- * Exposes clocks generated by the analog PHY that are consumed by
- * CPRMAN (clk-bcm2835.c).
+ * vc4_dsi_init_phy_clocks - Exposes clocks generated by the analog
+ * PHY that are consumed by CPRMAN (clk-bcm2835.c).
+ * @dsi: DSI encoder
  */
 static int
 vc4_dsi_init_phy_clocks(struct vc4_dsi *dsi)
diff --git a/drivers/gpu/drm/vc4/vc4_gem.c b/drivers/gpu/drm/vc4/vc4_gem.c
index db920771bfb5..79f0099d17d0 100644
--- a/drivers/gpu/drm/vc4/vc4_gem.c
+++ b/drivers/gpu/drm/vc4/vc4_gem.c
@@ -511,9 +511,18 @@ vc4_queue_submit(struct drm_device *dev, struct vc4_exec_info *exec)
 }
 
 /**
- * Looks up a bunch of GEM handles for BOs and stores the array for
- * use in the command validator that actually writes relocated
- * addresses pointing to them.
+ * vc4_cl_lookup_bos() - Sets up exec->bo[] with the GEM objects
+ * referenced by the job.
+ * @dev: DRM device
+ * @file_priv: DRM file for this fd
+ * @exec: V3D job being set up
+ *
+ * The command validator needs to reference BOs by their index within
+ * the submitted job's BO list.  This does the validation of the job's
+ * BO list and reference counting for the lifetime of the job.
+ *
+ * Note that this function doesn't need to unreference the BOs on
+ * failure, because that will happen at vc4_complete_exec() time.
  */
 static int
 vc4_cl_lookup_bos(struct drm_device *dev,
@@ -844,9 +853,16 @@ vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
 }
 
 /**
- * Submits a command list to the VC4.
+ * vc4_submit_cl_ioctl() - Submits a job (frame) to the VC4.
+ * @dev: DRM device
+ * @data: ioctl argument
+ * @file_priv: DRM file for this fd
  *
- * This is what is called batchbuffer emitting on other hardware.
+ * This is the main entrypoint for userspace to submit a 3D frame to
+ * the GPU.  Userspace provides the binner command list (if
+ * applicable), and the kernel sets up the render command list to draw
+ * to the framebuffer described in the ioctl, using the command lists
+ * that the 3D engine's binner will produce.
  */
 int
 vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
diff --git a/drivers/gpu/drm/vc4/vc4_irq.c b/drivers/gpu/drm/vc4/vc4_irq.c
index 094bc6a475c1..cdc6e6760705 100644
--- a/drivers/gpu/drm/vc4/vc4_irq.c
+++ b/drivers/gpu/drm/vc4/vc4_irq.c
@@ -21,7 +21,8 @@
  * IN THE SOFTWARE.
  */
 
-/** DOC: Interrupt management for the V3D engine.
+/**
+ * DOC: Interrupt management for the V3D engine
  *
  * We have an interrupt status register (V3D_INTCTL) which reports
  * interrupts, and where writing 1 bits clears those interrupts.
diff --git a/drivers/gpu/drm/vc4/vc4_validate.c b/drivers/gpu/drm/vc4/vc4_validate.c
index 9fd171c361c2..d696ed49e9f0 100644
--- a/drivers/gpu/drm/vc4/vc4_validate.c
+++ b/drivers/gpu/drm/vc4/vc4_validate.c
@@ -22,7 +22,7 @@
  */
 
 /**
- * Command list validator for VC4.
+ * DOC: Command list validator for VC4.
  *
  * The VC4 has no IOMMU between it and system memory.  So, a user with
  * access to execute command lists could escalate privilege by
@@ -84,8 +84,12 @@ utile_height(int cpp)
 }
 
 /**
- * The texture unit decides what tiling format a particular miplevel is using
- * this function, so we lay out our miptrees accordingly.
+ * size_is_lt() - Returns whether a miplevel of the given size will
+ * use the lineartile (LT) tiling layout rather than the normal T
+ * tiling layout.
+ * @width: Width in pixels of the miplevel
+ * @height: Height in pixels of the miplevel
+ * @cpp: Bytes per pixel of the pixel format
  */
 static bool
 size_is_lt(uint32_t width, uint32_t height, int cpp)
-- 
2.11.0



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