[Bug 97879] [amdgpu] Rocket League: long hangs (several seconds) when loading assets (models/textures/shaders?)

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Tue Jan 24 17:59:05 UTC 2017


https://bugs.freedesktop.org/show_bug.cgi?id=97879

--- Comment #52 from Marek Olšák <maraeo at gmail.com> ---
We don't need a debug build. We just need:
1) One person to run the debug build and use sysprof to capture where the CPU
is spending time during the freeze.
2) Make a screenshot of the sysprof window and send it to the game developer.
3) The game developer should look at it and decide what to do next.

sysprof is a very-easy-to-use standalone CPU profiler GUI that you run under
root. It's observing all processes and also the kernel. For apps built with -g
(but also keep -O2 at least), it will show the functions and % of CPU time
spent in them. For apps also built with -fno-omit-frame-pointer, it will show
whole call stacks.

-- 
You are receiving this mail because:
You are on the CC list for the bug.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <https://lists.freedesktop.org/archives/dri-devel/attachments/20170124/ea46a372/attachment.html>


More information about the dri-devel mailing list