[Bug 99528] Wine game doesn't redraw properly in fullscreen
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Wed Jan 25 02:28:20 UTC 2017
https://bugs.freedesktop.org/show_bug.cgi?id=99528
Bug ID: 99528
Summary: Wine game doesn't redraw properly in fullscreen
Product: Mesa
Version: git
Hardware: Other
OS: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/radeonsi
Assignee: dri-devel at lists.freedesktop.org
Reporter: dark.shadow4 at web.de
QA Contact: dri-devel at lists.freedesktop.org
Created attachment 129133
--> https://bugs.freedesktop.org/attachment.cgi?id=129133&action=edit
Trace from the game
The windows game DXBall doesn't properly redraw in fullscreen mode.
I assume it's an radeonsi bug, since others reported it working fine. Also,
LIBGL_ALWAYS_SOFTWARE makes it render properly, although fairly slow.
Apitrace attached, notice how the upper half is a static image while the lower
half is how it should look like.
Also noteworthy is that it works sometimes. Seemingly random, the fullscreen
game either renders fine or displays just a static image from the first menu.
System
-Arch 64bit
-Radeon R9 285 using amdgpu and opensource driver
-Mesa 17.1.0-devel (git-0054dded03)
Game in question: http://www.blitwise.com/Scorched_Reality/DXBall19.EXE
Just run it with wine2.0
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