[Bug 99528] Wine game doesn't redraw properly in fullscreen

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Wed Jan 25 02:28:20 UTC 2017


https://bugs.freedesktop.org/show_bug.cgi?id=99528

            Bug ID: 99528
           Summary: Wine game doesn't redraw properly in fullscreen
           Product: Mesa
           Version: git
          Hardware: Other
                OS: Linux (All)
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/Gallium/radeonsi
          Assignee: dri-devel at lists.freedesktop.org
          Reporter: dark.shadow4 at web.de
        QA Contact: dri-devel at lists.freedesktop.org

Created attachment 129133
  --> https://bugs.freedesktop.org/attachment.cgi?id=129133&action=edit
Trace from the game

The windows game DXBall doesn't properly redraw in fullscreen mode.
I assume it's an radeonsi bug, since others reported it working fine. Also,
LIBGL_ALWAYS_SOFTWARE makes it render properly, although fairly slow.

Apitrace attached, notice how the upper half is a static image while the lower
half is how it should look like.
Also noteworthy is that it works sometimes. Seemingly random, the fullscreen
game either renders fine or displays just a static image from the first menu.

System
-Arch 64bit
-Radeon R9 285 using amdgpu and opensource driver
-Mesa 17.1.0-devel (git-0054dded03)

Game in question: http://www.blitwise.com/Scorched_Reality/DXBall19.EXE
Just run it with wine2.0

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