[Intel-gfx] [PATCH 0/3] drm/i915: Handle hanging during nonblocking modeset correctly.

Daniel Vetter daniel at ffwll.ch
Fri Jan 27 14:21:29 UTC 2017


On Fri, Jan 27, 2017 at 09:30:50AM +0000, Chris Wilson wrote:
> On Thu, Jan 26, 2017 at 04:59:21PM +0100, Maarten Lankhorst wrote:
> > When writing some testcases for nonblocking modesets. I found out that the
> > infinite wait on the old fb was causing issues.
> 
> The crux of the issue here is the locked wait for old dependencies and
> the inability to inject the intel_prepare_reset disabling of all planes.
> There are a couple of locked waits on struct_mutex within the modeset
> locks for intel_overlay and if we happen to be using the display plane
> for the first time.
> 
> The first I suggested solving using fences to track dependencies and
> keep the order between atomic states. Cancelling the outstanding
> modesets, replacing with a disable and then on restore jumping to the
> final state look doable. It also requires avoiding the struct_mutex for
> disabling, which is quite easy. To avoid the wait under struct_mutex,
> we've talked about switching to mmio, but for starters we could move the
> wait from inside intel_overlay into the fence for the atomic operation.
> (But's that a little more surgery than we would like for intel_overlay I
> guess - dig out Ville's patches for overlay planes?) And to prevent the
> wait under struct_mutex for pin_to_display_plane, my plane is to move
> that to an async fenced operation that is then naturally waited upon by
> the atomic modeset.

A bit more a hack, but a different idea, and I think hack for gen234.0 is
ok:

We complete all the requests before we start the hw reset with fence.error
= -EIO. But we do this only when we need to get at the display locks. A
slightly more elegant solution would be to trylock modeset locks, and if
one of them fails (and only then) complete all requests with -EIO to get
the concurrent modeset to proceed before we reset the hardware. That's
essentially the logic we had before all the reworks, and it worked. But I
didn't look at how scary that all would be to make it work again ...
-Daniel
-- 
Daniel Vetter
Software Engineer, Intel Corporation
http://blog.ffwll.ch


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