[PATCH] drm/syncobj: add sync obj wait interface. (v6)
Christian König
deathsimple at vodafone.de
Tue Jul 11 07:17:53 UTC 2017
Am 11.07.2017 um 04:36 schrieb Michel Dänzer:
> On 11/07/17 06:09 AM, Jason Ekstrand wrote:
>> On Mon, Jul 10, 2017 at 9:15 AM, Christian König
>> <deathsimple at vodafone.de <mailto:deathsimple at vodafone.de>> wrote:
>>
>> Am 10.07.2017 um 17:52 schrieb Jason Ekstrand:
>>> On Mon, Jul 10, 2017 at 8:45 AM, Christian König
>>> <deathsimple at vodafone.de <mailto:deathsimple at vodafone.de>> wrote:
>>>
>>> Am 10.07.2017 um 17:28 schrieb Jason Ekstrand:
>>>> On Wed, Jul 5, 2017 at 6:04 PM, Dave Airlie
>>>> <airlied at gmail.com <mailto:airlied at gmail.com>> wrote:
>>>> [SNIP]
>>>> So, reading some CTS tests again, and I think we have a
>>>> problem here. The Vulkan spec allows you to wait on a fence
>>>> that is in the unsignaled state.
>>> At least on the closed source driver that would be illegal as
>>> far as I know.
>>>
>>>
>>> Then they are doing workarounds in userspace. There are
>>> definitely CTS tests for this:
>>>
>>> https://github.com/KhronosGroup/VK-GL-CTS/blob/master/external/vulkancts/modules/vulkan/synchronization/vktSynchronizationBasicFenceTests.cpp#L74
>>> <https://github.com/KhronosGroup/VK-GL-CTS/blob/master/external/vulkancts/modules/vulkan/synchronization/vktSynchronizationBasicFenceTests.cpp#L74>
>>>
>>>
>>> You can't wait on a semaphore before the signal operation is
>>> send down to the kerel.
>>>
>>>
>>> We (Intel) deal with this today by tracking whether or not the
>>> fence has been submitted and using a condition variable in
>>> userspace to sort it all out.
>> Which sounds exactly like what AMD is doing in it's drivers as well.
>>
>>
>> Which doesn't work cross-process so...
> Surely it can be made to work by providing suitable kernel APIs to
> userspace?
Well, that's exactly what Jason proposed to do, but I'm not very keen of
that.
>>> If we ever want to share fences across processes (which we do),
>>> then this needs to be sorted in the kernel.
>> That would clearly get a NAK from my side, even Microsoft forbids
>> wait before signal because you can easily end up in deadlock situations.
>>
>> Please don't NAK things that are required by the API specification and
>> CTS tests.
> There is no requirement for every aspect of the Vulkan API specification
> to be mirrored 1:1 in the kernel <-> userspace API. We have to work out
> what makes sense at each level.
Exactly, if we have a synchronization problem between two processes that
should be solved in userspace.
E.g. if process A hasn't submitted it's work to the kernel it should
flush it's commands before sending a flip event to the compositor.
We can attach something to the fd making it possible for an X shared
memory fence to be transported with it if that makes live easier.
This way the waiter implementation can still chose what to do and/or
wait async for the client to have it's flushes completed etc...
Regards,
Christian.
More information about the dri-devel
mailing list